Beginning XNA 3.0 game programming : from novice to professional /
"This fast-paced introduction to XNA 3.0 and the C♯ language provides you with a quick-start guide to creating high-quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for...
Clasificación: | Libro Electrónico |
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Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berkeley, CA :
Apress,
©2009.
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Colección: | Expert's voice in XNA.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Game planning and programming basics
- 2D graphics, audio, and input basics
- Creating your first 2D game
- Improving your first 2D game
- Basics of game networking
- Rock rain live!
- Rock rain Zune
- 3D game programming basics
- Rendering pipeline, shaders, and effects
- Lights, camera, transformations!
- Generating a terrain
- Skeletal animation
- Creating a third-person shooter game
- Closing words.