Visual media coding and transmission /
This text presents the state-of-the-art in visual media coding and transmission. The authors provide information that will be essential for the future study and development of visual media communications technologies.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Chichester, U.K. :
Wiley,
2009.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- /VISNET II Researchers xiii
- Preface xv
- Glossary of Abbreviations xvii
- 1 Introduction 1
- 2 Video Coding Principles 7
- 2.1 Introduction 7
- 2.2 Redundancy in Video Signals 7
- 2.3 Fundamentals of Video Compression 8
- 2.3.1 Video Signal Representation and Picture Structure 8
- 2.3.2 Removing Spatial Redundancy 9
- 2.3.3 Removing Temporal Redundancy 14
- 2.3.4 Basic Video Codec Structure 16
- 2.4 Advanced Video Compression Techniques 17
- 2.4.1 Frame Types 17
- 2.4.2 MC Accuracy 19
- 2.4.3 MB Mode Selection 20
- 2.4.4 Integer Transform 21
- 2.4.5 Intra Prediction 22
- 2.4.6 Deblocking Filters 22
- 2.4.7 Multiple Reference Frames and Hierarchical Coding 24
- 2.4.8 Error-Robust Video Coding 24
- 2.5 Video Codec Standards 28
- 2.5.1 Standardization Bodies 28
- 2.5.2 ITU Standards 29
- 2.5.3 MPEG Standards 29
- 2.5.4 H.264/MPEG-4 AVC 31
- 2.6 Assessment of Video Quality 31
- 2.6.1 Subjective Performance Evaluation 31
- 2.6.2 Objective Performance Evaluation 32
- 2.7 Conclusions 35
- References 36
- 3 Scalable Video Coding 39
- 3.1 Introduction 39
- 3.1.1 Applications and Scenarios 40
- 3.2 Overview of the State of the Art 41
- 3.2.1 Scalable Coding Techniques 42
- 3.2.2 Multiple Description Coding 45
- 3.2.3 Stereoscopic 3D Video Coding 47
- 3.3 Scalable Video Coding Techniques 48
- 3.3.1 Scalable Coding for Shape, Texture, and Depth for 3D Video 48
- 3.3.2 3D Wavelet Coding 68
- 3.4 Error Robustness for Scalable Video and Image Coding 74
- 3.4.1 Correlated Frames for Error Robustness 74
- 3.4.2 Odd / Even Frame Multiple Description Coding for Scalable H.264/AVC 82
- 3.4.3 Wireless JPEG 2000: JPWL 91
- 3.4.4 JPWL Simulation Results 94
- 3.4.5 Towards a Theoretical Approach for Optimal Unequal Error Protection 96
- 3.5 Conclusions 98
- References 99
- 4 Distributed Video Coding 105
- 4.1 Introduction 105
- 4.1.1 The Video Codec Complexity Balance 106
- 4.2 Distributed Source Coding 109
- 4.2.1 The Slepian / Wolf Theorem 109.
- 4.2.2 The Wyner / Ziv Theorem 110
- 4.2.3 DVC Codec Architecture 111
- 4.2.4 Input Bitstream Preparation / Quantization and Bit Plane Extraction 112
- 4.2.5 Turbo Encoder 112
- 4.2.6 Parity Bit Puncturer 114
- 4.2.7 Side Information 114
- 4.2.8 Turbo Decoder 115
- 4.2.9 Reconstruction: Inverse Quantization 116
- 4.2.10 Key Frame Coding 117
- 4.3 Stopping Criteria for a Feedback Channel-based Transform Domain Wyner / Ziv Video Codec 118
- 4.3.1 Proposed Technical Solution 118
- 4.3.2 Performance Evaluation 120
- 4.4 Rate-distortion Analysis of Motion-compensated Interpolation at the Decoder in Distributed Video Coding 122
- 4.4.1 Proposed Technical Solution 122
- 4.4.2 Performance Evaluation 126
- 4.5 Nonlinear Quantization Technique for Distributed Video Coding 129
- 4.5.1 Proposed Technical Solution 129
- 4.5.2 Performance Evaluation 132
- 4.6 Symmetric Distributed Coding of Stereo Video Sequences 134
- 4.6.1 Proposed Technical Solution 134
- 4.6.2 Performance Evaluation 137
- 4.7 Studying Error-resilience Performance for a Feedback Channel-based Transform Domain Wyner / Ziv Video Codec 139
- 4.7.1 Proposed Technical Solution 139
- 4.7.2 Performance Evaluation 140
- 4.8 Modeling the DVC Decoder for Error-prone Wireless Channels 144
- 4.8.1 Proposed Technical Solution 145
- 4.8.2 Performance Evaluation 149
- 4.9 Error Concealment Using a DVC Approach for Video Streaming Applications 151
- 4.9.1 Proposed Technical Solution 152
- 4.9.2 Performance Evaluation 155
- 4.10 Conclusions 158
- References 159
- 5 Non-normative Video Coding Tools 161
- 5.1 Introduction 161
- 5.2 Overview of the State of the Art 162
- 5.2.1 Rate Control 162
- 5.2.2 Error Resilience 164
- 5.3 Rate Control Architecture for Joint MVS Encoding and Transcoding 165
- 5.3.1 Problem Definition and Objectives 165
- 5.3.2 Proposed Technical Solution 166
- 5.3.3 Performance Evaluation 169
- 5.3.4 Conclusions 171
- 5.4 Bit Allocation and Buffer Control for MVS Encoding Rate Control 171.
- 5.4.1 Problem Definition and Objectives 171
- 5.4.2 Proposed Technical Approach 172
- 5.4.3 Performance Evaluation 177
- 5.4.4 Conclusions 179
- 5.5 Optimal Rate Allocation for H.264/AVC Joint MVS Transcoding 179
- 5.5.1 Problem Definition and Objectives 179
- 5.5.2 Proposed Technical Solution 180
- 5.5.3 Performance Evaluation 181
- 5.5.4 Conclusions 182
- 5.6 Spatio-temporal Scene-level Error Concealment for Segmented Video 182
- 5.6.1 Problem Definition and Objectives 182
- 5.6.2 Proposed Technical Solution 183
- 5.6.3 Performance Evaluation 187
- 5.6.4 Conclusions 188
- 5.7 An Integrated Error-resilient Object-based Video Coding Architecture 189
- 5.7.1 Problem Definition and Objectives 189
- 5.7.2 Proposed Technical Solution 189
- 5.7.3 Performance Evaluation 195
- 5.7.4 Conclusions 195
- 5.8 A Robust FMO Scheme for H.264/AVC Video Transcoding 195
- 5.8.1 Problem Definition and Objectives 195
- 5.8.2 Proposed Technical Solution 195
- 5.8.3 Performance Evaluation 197
- 5.8.4 Conclusions 198
- 5.9 Conclusions 199
- References 199
- 6 Transform-based Multi-view Video Coding 203
- 6.1 Introduction 203
- 6.2 MVC Encoder Complexity Reduction using a Multi-grid Pyramidal Approach 205
- 6.2.1 Problem Definition and Objectives 205
- 6.2.2 Proposed Technical Solution 205
- 6.2.3 Conclusions and Further Work 208
- 6.3 Inter-view Prediction using Reconstructed Disparity Information 208
- 6.3.1 Problem Definition and Objectives 208
- 6.3.2 Proposed Technical Solution 208
- 6.3.3 Performance Evaluation 210
- 6.3.4 Conclusions and Further Work 211
- 6.4 Multi-view Coding via Virtual View Generation 212
- 6.4.1 Problem Definition and Objectives 212
- 6.4.2 Proposed Technical Solution 212
- 6.4.3 Performance Evaluation 215
- 6.4.4 Conclusions and Further Work 216
- 6.5 Low-delay Random View Access in Multi-view Coding Using a Bit Rate-adaptive Downsampling Approach 216
- 6.5.1 Problem Definition and Objectives 216
- 6.5.2 Proposed Technical Solution 216.
- 6.5.3 Performance Evaluation 219
- 6.5.4 Conclusions and Further Work 222
- References 222
- 7 Introduction to Multimedia Communications 225
- 7.1 Introduction 225
- 7.2 State of the Art: Wireless Multimedia Communications 228
- 7.2.1 QoS in Wireless Networks 228
- 7.2.2 Constraints on Wireless Multimedia Communications 231
- 7.2.3 Multimedia Compression Technologies 234
- 7.2.4 Multimedia Transmission Issues in Wireless Networks 235
- 7.2.5 Resource Management Strategy in Wireless Multimedia Communications 239
- 7.3 Conclusions 244
- References 244
- 8 Wireless Channel Models 247
- 8.1 Introduction 247
- 8.2 GPRS/EGPRS Channel Simulator 247
- 8.2.1 GSM/EDGE Radio Access Network (GERAN) 247
- 8.2.2 GPRS Physical Link Layer Model Description 250
- 8.2.3 EGPRS Physical Link Layer Model Description 252
- 8.2.4 GPRS Physical Link Layer Simulator 256
- 8.2.5 EGPRS Physical Link Layer Simulator 261
- 8.2.6 E/GPRS Radio Interface Data Flow Model 268
- 8.2.7 Real-time GERAN Emulator 270
- 8.2.8 Conclusion 271
- 8.3 UMTS Channel Simulator 272
- 8.3.1 UMTS Terrestrial Radio Access Network (UTRAN) 272
- 8.3.2 UMTS Physical Link Layer Model Description 279
- 8.3.3 Model Verification for Forward Link 290
- 8.3.4 UMTS Physical Link Layer Simulator 298
- 8.3.5 Performance Enhancement Techniques 307
- 8.3.6 UMTS Radio Interface Data Flow Model 309
- 8.3.7 Real-time UTRAN Emulator 312
- 8.3.8 Conclusion 313
- 8.4 WiMAX IEEE 802.16e Modeling 316
- 8.4.1 Introduction 316
- 8.4.2 WIMAX System Description 317
- 8.4.3 Physical Layer Simulation Results and Analysis 323
- 8.4.4 Error Pattern Files Generation 324
- 8.5 Conclusions 328
- 8.6 Appendix: Eb/No and DPCH_Ec/Io Calculation 329
- References 330
- 9 Enhancement Schemes for Multimedia Transmission over Wireless Networks 333
- 9.1 Introduction 333
- 9.1.1 3G Real-time Audiovisual Requirements 333
- 9.1.2 Video Transmission over Mobile Communication Systems 335
- 9.1.3 Circuit-switched Bearers 339.
- 9.1.4 Packet-switched Bearers 348
- 9.1.5 Video Communications over GPRS 350
- 9.1.6 GPRS Traffic Capacity 351
- 9.1.7 Error Performance 354
- 9.1.8 Video Communications over EGPRS 357
- 9.1.9 Traffic Characteristics 357
- 9.1.10 Error Performance 358
- 9.1.11 Voice Communication over Mobile Channels 359
- 9.1.12 Support of Voice over UMTS Networks 360
- 9.1.13 Error-free Performance 361
- 9.1.14 Error-prone Performance 362
- 9.1.15 Support of Voice over GPRS Networks 362
- 9.1.16 Conclusion 363
- 9.2 Link-level Quality Adaptation Techniques 365
- 9.2.1 Performance Modeling 365
- 9.2.2 Probability Calculation 367
- 9.2.3 Distortion Modeling 368
- 9.2.4 Propagation Loss Modeling 368
- 9.2.5 Energy-optimized UEP Scheme 369
- 9.2.6 Simulation Setup 370
- 9.2.7 Performance Analysis 372
- 9.2.8 Conclusion 373
- 9.3 Link Adaptation for Video Services 373
- 9.3.1 Time-varying Channel Model Design 374
- 9.3.2 Link Adaptation for Real-time Video Communications 379
- 9.3.3 Link Adaptation for Streaming Video Communications 389
- 9.3.4 Link Adaptation for UMTS 396
- 9.3.5 Conclusion 402
- 9.4 User-centric Radio Resource Management in UTRAN 403
- 9.4.1 Enhanced Call-admission Control Scheme 403
- 9.4.2 Implementation of UTRAN System-level Simulator 403
- 9.4.3 Performance Evaluation of Enhanced CAC Scheme 410
- 9.5 Conclusions 411
- References 413
- 10 Quality Optimization for Cross-network Media Communications 417
- 10.1 Introduction 417
- 10.2 Generic Inter-networked QoS-optimization Infrastructure 418
- 10.2.1 State of the Art 418
- 10.2.2 Generic of QoS for Heterogeneous Networks 420
- 10.3 Implementation of a QoS-optimized Inter-networked Emulator 422
- 10.3.1 Emulation System Physical Link Layer Simulation 426
- 10.3.2 Emulation System Transmitter/Receiver Unit 428
- 10.3.3 QoS Mapping Architecture 428
- 10.3.4 General User Interface 438
- 10.4 Performances of Video Transmission in Inter-networked Systems 442
- 10.4.1 Experimental Setup 442.
- 10.4.2 Test for the EDGE System 443
- 10.4.3 Test for the UMTS System 445
- 10.4.4 Tests for the EDGE-to-UMTS System 445
- 10.5 Conclusions 452
- References 453
- 11 Context-based Visual Media Content Adaptation 455
- 11.1 Introduction 455
- 11.2 Overview of the State of the Art in Context-aware Content Adaptation 457
- 11.2.1 Recent Developments in Context-aware Systems 457
- 11.2.2 Standardization Efforts on Contextual Information for Content Adaptation 467
- 11.3 Other Standardization Efforts by the IETF and W3C 476
- 11.4 Summary of Standardization Activities 479
- 11.4.1 Integrating Digital Rights Management (DRM) with Adaptation 480
- 11.4.2 Existing DRM Initiatives 480
- 11.4.3 The New ''Adaptation Authorization'' Concept 481
- 11.4.4 Adaptation Decision 482
- 11.4.5 Context-based Content Adaptation 488
- 11.5 Generation of Contextual Information and Profiling 492
- 11.5.1 Types and Representations of Contextual Information 492
- 11.5.2 Context Providers and Profiling 494
- 11.5.3 User Privacy 497
- 11.5.4 Generation of Contextual Information 498
- 11.6 The Application Scenario for Context-based Adaptation of Governed Media Contents 499
- 11.6.1 Virtual Classroom Application Scenario 500
- 11.6.2 Mechanisms using Contextual Information in a Virtual Collaboration Application 502
- 11.6.3 Ontologies in Context-aware Content Adaptation 503
- 11.6.4 System Architecture of a Scalable Platform for Context-aware and DRM-enabled Content Adaptation 504
- 11.6.5 Context Providers 507
- 11.6.6 Adaptation Decision Engine 510
- 11.6.7 Adaptation Authorization 514
- 11.6.8 Adaptation Engines Stack 517
- 11.6.9 Interfaces between Modules of the Content Adaptation Platform 544
- 11.7 Conclusions 552
- References 553
- Index 559.