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Flash CS4 all-in-one for dummies /

Ready to take your Flash skills to the next level? Learn how to use Adobe Flash CS4 to create innovative interactive experiences! Flash CS4 All-In-One For Dummies shows you how to create professional, cool projects, step by step, from start to finish. Whether you're working on your first Flash...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Sahlin, Doug, Sanders, William B., 1944- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis, IN : Wiley, ©2009.
Colección:--For dummies.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Flash CS4 All-In-One for Dummies; About the Authors; Dedication; Authors' Acknowledgments; Introduction; About This Book; Conventions Used in This Book; What You Don't Have to Read; Foolish Assumptions; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Book I: Introducing Flash; Chapter 1: Exploring Flash; Finding Out What's New in Flash CS4; Exploring the Flash Workspace; Customizing the Workspace; Chapter 2: Introducing Graphics, Symbols, and Animations; Working with Flash Graphics; Finding Out about Symbols and Instances; Introducing Flash Animation
  • Chapter 3: The Engine Beneath Flash: ActionScript 3Understanding What ActionScript 3 Can Do for You; Creating Timeline Functions with ActionScript; Bringing in New Objects; Looking at the Many Levels of ActionScript; Chapter 4: Creating Your First Flash Project; Planning Your Project; Creating Your First Flash Document; Chapter 5: Pushing the Panic Button
  • Help!; Getting By with a Little Help from Flash; Updating Flash; Extending Flash; Flash Online Resources; Book II: Creating Graphics; Chapter 1: Creating Flashy Graphics; A Tale of Two Graphic Types; Creating Shapes
  • Using the Drawing ToolsModifying Objects; Chapter 2: A Splash of Color, S'il Vous Plaît; Getting to Know Color: The Skinny on RGB, HSB, and Hexadecimal; Stroked and Filled, but Not Punched; Finding Your Way around the Swatches Panel; Mixing a Color; Changing Colors; Using the Kuler Extension; Chapter 3: Getting the Word Out with Text; Using the Text Tool; Formatting Text; Creating Text; Editing Text Fields; Using the Find and Replace Command; Chapter 4: Creating Graphic Symbols for Fun and Profit; Understanding Symbols and Instances; Creating Symbols; Editing Symbols
  • Using the Document LibraryChapter 5: Organizing Your Work; Organizing a Project with Layers; Being Precise with Rulers and Guides and the Grid; Chapter 6: Working with Images ( Or, Bumpin' with Bitmaps); Knowing Your File Formats; Preparing Images for Flash; Importing Image Sequences; Importing a Photoshop Document with Layers; Tracing Bitmaps; Editing Images; Creating a Bitmap Fill; Swapping Bitmaps
  • It's Legal in All 50 States; Book III: Animating Graphics; Chapter 1: Working with the Flash Timeline; Getting to Know the Timeline; Frames and Keyframes and Blank Keyframes
  • Creating Frames, Keyframes, and Blank KeyframesEditing Frames; Managing a Timeline; Chapter 2: Creating a Flash Animation; Creating an Animated Background; Creating a Frame-by-Frame Animation; Making a Motion Tween Animation; Building a Shape Tween Animation; Reversing an Animation; Simulating 3D Animation; Animating with the Spray Brush Tool; Creating an Inverse Kinematics (IK) Animation; Chapter 3: Animating Text; Creating Typewriter Text; Creating Flying Text; Chapter 4: Advanced Animation Techniques; Using Motion Presets; Manually Editing a Motion Path; Editing Motion Tween Animations