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Coding4Fun /

How would you like to build an Xbox game, use your Nintendo Wiimote to create an electronic whiteboard, or build your own peer-to-peer application? Coding4Fun helps you tackle some cool software and hardware projects using a range of languages and free Microsoft software. Now you can code for fun wi...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Fernandez, Dan
Otros Autores: Peek, Brian
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Sebastopol, Calif. : O'Reilly, 2008, ©2009.
Edición:1st ed.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Fernandez, Dan. 
245 1 0 |a Coding4Fun /  |c by Dan Fernandez, Brian Peek. 
246 3 |a Coding for fun 
246 3 |a Coding 4 fun 
250 |a 1st ed. 
260 |a Sebastopol, Calif. :  |b O'Reilly,  |c 2008, ©2009. 
300 |a 1 online resource (1 volume (unpaged)) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Title from resource description page. 
500 |a 512 p. Cf. Resource description page. 
500 |a Includes index. 
588 0 |a Print version record. 
505 0 |a Coding4Fun; What You Need to Use This Book; How This Book Is Organized; Conventions Used in This Book; About the Code; Using Code Examples; Comments and Questions; Safari℗ʼ Books Online; Acknowledgments; From Brian Peek; I. Gaming; Setup; Windows Version; InputManager; Back to the Game; Seeing the Title Screen; Game Screen; Sound engine; Player ship and sprites; Player shots; Scoring and lives remaining; Enemies; EnemyGroup; Collision detection and explosions; Running the Application; Xbox 360 and Zune Support; Zune; Final Thoughts; 2. Lego Soldier: A 2-D Lego Side-Scroller Popfly Game. 
505 8 |a Popfly Game Creator TermsBuilding Lego Soldier Step-by-Step; Building the Popfly Game; Designing Custom Actors; Exporting a Lego Model; Cropping out Empty Space; Upload Images to Popfly; Building an Actor in the Actor Designer; Adding a Health Bar and a Scoreboard; Importing Actors; Designing the Main Scene; Adding the Two Cave Background Actor Files; Tiling the Background; Tiling the Ground Floor; Designing the First Half of the Scene; Designing the Second Half of Our Scene; Building Game Properties; Building Behaviors; Building the Main Scene Behaviors. 
505 8 |a Building a Property Change Behavior to Reset the Health PropertyCreating a Custom Code Behavior; Adding Main Actor Behaviors Using Shortcuts; Building the Catapult Behavior; Building the Lego Security Actor Behaviors; Setting a Random Jump Behavior; Adding a Random Motion Behavior; Adding a Shooting Behavior; Adding a Disappear Behavior; Building the Fire Bullet Projectile Behaviors; Creating a Custom Code Behavior to Lower the Health Property; Building the Lego Skeleton Behavior; Updating the Jump Behavior; Creating a Behavior to Follow the Main Actor; Setting the Skeleton Disappear Behavior. 
505 8 |a Creating a Custom Code Behavior to Lower the Health ValueAdding Behaviors for the Barrel Actor; Adding the Disappear Behavior; Building the HealthBar Behaviors; Creating a Scene Change Behavior to End the Game; Adding the Blind Scientist Behaviors; Adding Random Left and Right Motion Behaviors; Adding a Behavior to Lower the Health Value; Adding the Scene Change Behavior to Win the Game; Publishing Your Game; Final Thoughts; 3. Feed Reader: An In-Game Rss Reader for World of Warcraft; Feed Reader; Feed Reader Slash Commands; Before We Get Started; Variable scopes; Lua functions. 
505 8 |a Understanding Lua tablesFeed Reader & s Lua table; FrameXml 101; AddOn Studio for designing FrameXml; Templates; Events; Understanding the Feed Reader Addon; How Feed Reader and Feed Grabber Work; The Feed Reader Ui; Defining a variable as a saved variable; Registering for Warcraft events; The SelectFeed and SelectFeedItems functions; The SelectFeedItem function; The UpdateFeeds and UpdateFeedItems functions; The UpdateFeeds function; The UpdateFeedItems function; Updating the summary; OnClick event for Feed buttons; OnClick event for FeedItem buttons; Adding a basic slash command; Feed Grabber. 
520 |a How would you like to build an Xbox game, use your Nintendo Wiimote to create an electronic whiteboard, or build your own peer-to-peer application? Coding4Fun helps you tackle some cool software and hardware projects using a range of languages and free Microsoft software. Now you can code for fun with C#, VB, ASP.NET, WPF, XNA Game Studio, Popfly, as well as the Lua programming language. If you love to tinker, but don't have time to figure it all out, this book gives you clear, step-by-step instructions for building ten creative projects, including:Alien Attack: Create a 2D clone of Space Inva. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Computer programming. 
650 0 |a Coding theory. 
650 6 |a Programmation (Informatique) 
650 7 |a computer programming.  |2 aat 
650 7 |a Computer programming.  |2 blmlsh 
650 7 |a Coding theory.  |2 blmlsh 
650 7 |a Coding theory.  |2 fast  |0 (OCoLC)fst00866237 
650 7 |a Computer programming.  |2 fast  |0 (OCoLC)fst00872390 
700 1 |a Peek, Brian. 
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