|
|
|
|
LEADER |
00000cam a2200000 a 4500 |
001 |
OR_ocn297575563 |
003 |
OCoLC |
005 |
20231017213018.0 |
006 |
m o d |
007 |
cr unu|||||||| |
008 |
090109s2009 njua ob 001 0 eng d |
040 |
|
|
|a UMI
|b eng
|e pn
|c UMI
|d OCLCQ
|d CEF
|d OCLCQ
|d OCLCF
|d IDEBK
|d OCLCO
|d OCLCQ
|d INARC
|d AU@
|d VT2
|d UKAHL
|d OCLCO
|d OCLCQ
|d OCLCA
|
019 |
|
|
|a 428740749
|a 1029268061
|a 1058969627
|a 1097151283
|a 1192340285
|a 1240522640
|
020 |
|
|
|a 9780137151721
|
020 |
|
|
|a 0137151721
|
020 |
|
|
|z 013235781X
|q (hbk. ;
|q alk. paper)
|
020 |
|
|
|z 9780132357814
|q (hbk. ;
|q alk. paper)
|
029 |
1 |
|
|a CHBIS
|b 006151036
|
029 |
1 |
|
|a NZ1
|b 13070844
|
035 |
|
|
|a (OCoLC)297575563
|z (OCoLC)428740749
|z (OCoLC)1029268061
|z (OCoLC)1058969627
|z (OCoLC)1097151283
|z (OCoLC)1192340285
|z (OCoLC)1240522640
|
037 |
|
|
|a CL0500000030
|b Safari Books Online
|
050 |
|
4 |
|a HD9993.E452
|b E34 2009
|
082 |
0 |
4 |
|a 658.4/0353
|2 22
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Edery, David,
|d 1976-
|
245 |
1 |
0 |
|a Changing the game :
|b how video games are transforming the future of business /
|c David Edery and Ethan Mollick.
|
260 |
|
|
|a Upper Saddle River, N.J. :
|b FT Press,
|c ©2009.
|
300 |
|
|
|a 1 online resource (xv, 218 pages) :
|b illustrations
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
504 |
|
|
|a Includes bibliographical references and indexes.
|
505 |
0 |
|
|a pt. I: Introduction. An introduction to games, and why they matter -- pt. II: Games and customers. Advertising "in" and "around" games ; Advergames ; Adverworlds, Second life, and blurred reality -- pt. III: Games and employees ; Better employees through gaming ; Three skills for an interconnected world ; Games and recruiting -- pt. IV: Games and the future of business. Games for work, games at work ; User innovation communities ; Why gamers are better than computers, scientists, and governments.
|
588 |
0 |
|
|a Print version record.
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Video games industry.
|
650 |
|
0 |
|a Target marketing.
|
650 |
|
6 |
|a Jeux vidéo
|x Industrie.
|
650 |
|
6 |
|a Cibles (Marketing)
|
650 |
|
7 |
|a Target marketing.
|2 fast
|0 (OCoLC)fst01143138
|
650 |
|
7 |
|a Video games industry.
|2 fast
|0 (OCoLC)fst01740868
|
700 |
1 |
|
|a Mollick, Ethan,
|d 1975-
|
776 |
0 |
|
|z 013235781X
|
776 |
0 |
|
|z 9780132357814
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780137151721/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
|
|a Askews and Holts Library Services
|b ASKH
|n AH37971624
|
938 |
|
|
|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis23919395
|
938 |
|
|
|a Internet Archive
|b INAR
|n changinggamehowv00eder
|
994 |
|
|
|a 92
|b IZTAP
|