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Designing gestural interfaces /

If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology. Designing Gestural...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Saffer, Dan
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Sebastopol, Calif. : OReilly Media, 2008, ©2009.
Edición:1st ed.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Ch. 1. Introducing interactive Gestures
  • Tap Is the New Click
  • Direct Versus Indirect Manipulation
  • A Brief History of Gestural Interfaces
  • The Mechanics of Touchscreens and Gestural Controllers
  • Designing Interactive Gestures: The Basics
  • Determining the Appropriate Gesture
  • Ch. 2. Designing for the Human Body
  • Basic Kinesiology
  • The Ergonomics of Interactive Gestures
  • The Ergonomics of Motion
  • Designing Touch Targets
  • Ch. 3. Patterns for Touchscreens and Interactive Surfaces
  • How to Use Patterns
  • Tap to Open/Activate
  • Tap to Select
  • Drag to Move Object
  • Slide to Scroll
  • Spin to Scroll
  • Slide and Hold for Continuous Scroll
  • Flick to Nudge
  • Fling to Scroll
  • Tap to Stop
  • Pinch to Shrink and Spread to Enlarge
  • Two Fingers to Scroll
  • Ghost Fingers
  • Ch. 4. Patterns for Free-Form Interactive Gestures
  • Proximity Activates/Deactivates
  • Move Body to Activate
  • Point to Select/Activate
  • Wave to Activate
  • Place Hands Inside to Activate
  • Rotate to Change State
  • Step to Activate
  • Shake to Change
  • Tilt to Move
  • Ch. 5. Documenting Interactive Gestures
  • Why Document Anything?
  • Existing Movement Notation Systems
  • Documenting Gestures in Interactive Systems
  • Ch. 6. Prototyping Interactive Gestures
  • Faking It: Low-Fidelity Prototypes
  • High-Fidelity Prototypes
  • Testing Prototypes
  • Prototyping Resources
  • Ch. 7. Communicating Interactive Gestures
  • Three Zones of Engagement
  • Methods of Communicating Interactive Gestures
  • Ch. 8. The Future of Interactive Gestures
  • Future Trends
  • Toward Standards
  • The Ethics of Gestures
  • App. A. Palette of Human Gestures and Movements
  • Gestures for Touchscreens
  • Gestures for Free-Form Systems.