|
|
|
|
LEADER |
00000cam a2200000 a 4500 |
001 |
OR_ocn297556462 |
003 |
OCoLC |
005 |
20231017213018.0 |
006 |
m o d |
007 |
cr unu|||||||| |
008 |
090109t20082009caua ob 001 0 eng d |
040 |
|
|
|a UMI
|b eng
|e pn
|c UMI
|d WPG
|d CDX
|d CUS
|d CEF
|d OCLCQ
|d NHM
|d DEBSZ
|d OCLCQ
|d E7B
|d OCLCF
|d OCLCQ
|d AU@
|d OCLCQ
|d MERER
|d UAB
|d OCLCQ
|d CNCEN
|d OCLCO
|d OCLCQ
|
019 |
|
|
|a 827175282
|a 1044320310
|a 1056375571
|
020 |
|
|
|a 9780596156756
|
020 |
|
|
|a 0596156758
|
020 |
|
|
|z 9780596518394
|
020 |
|
|
|z 0596518390
|
029 |
1 |
|
|a AU@
|b 000050492380
|
029 |
1 |
|
|a CDX
|b 8457670
|
029 |
1 |
|
|a DEBBG
|b BV040903113
|
029 |
1 |
|
|a DEBSZ
|b 35542021X
|
029 |
1 |
|
|a DEBSZ
|b 381392015
|
029 |
1 |
|
|a HEBIS
|b 291492002
|
035 |
|
|
|a (OCoLC)297556462
|z (OCoLC)827175282
|z (OCoLC)1044320310
|z (OCoLC)1056375571
|
037 |
|
|
|a CL0500000030
|b Safari Books Online
|
050 |
|
4 |
|a QA76.9
|b .U83 2008
|
082 |
0 |
4 |
|a 005.437
|2 22
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Saffer, Dan.
|
245 |
1 |
0 |
|a Designing gestural interfaces /
|c by Dan Saffer.
|
250 |
|
|
|a 1st ed.
|
260 |
|
|
|a Sebastopol, Calif. :
|b OReilly Media,
|c 2008, ©2009.
|
300 |
|
|
|a 1 online resource ([272] pages) :
|b illustrations
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
504 |
|
|
|a Includes bibliographical references and index.
|
505 |
0 |
|
|a Ch. 1. Introducing interactive Gestures -- Tap Is the New Click -- Direct Versus Indirect Manipulation -- A Brief History of Gestural Interfaces -- The Mechanics of Touchscreens and Gestural Controllers -- Designing Interactive Gestures: The Basics -- Determining the Appropriate Gesture -- Ch. 2. Designing for the Human Body -- Basic Kinesiology -- The Ergonomics of Interactive Gestures -- The Ergonomics of Motion -- Designing Touch Targets -- Ch. 3. Patterns for Touchscreens and Interactive Surfaces -- How to Use Patterns -- Tap to Open/Activate -- Tap to Select -- Drag to Move Object -- Slide to Scroll -- Spin to Scroll -- Slide and Hold for Continuous Scroll -- Flick to Nudge -- Fling to Scroll -- Tap to Stop -- Pinch to Shrink and Spread to Enlarge -- Two Fingers to Scroll -- Ghost Fingers -- Ch. 4. Patterns for Free-Form Interactive Gestures -- Proximity Activates/Deactivates -- Move Body to Activate -- Point to Select/Activate -- Wave to Activate -- Place Hands Inside to Activate -- Rotate to Change State -- Step to Activate -- Shake to Change -- Tilt to Move -- Ch. 5. Documenting Interactive Gestures -- Why Document Anything? -- Existing Movement Notation Systems -- Documenting Gestures in Interactive Systems -- Ch. 6. Prototyping Interactive Gestures -- Faking It: Low-Fidelity Prototypes -- High-Fidelity Prototypes -- Testing Prototypes -- Prototyping Resources -- Ch. 7. Communicating Interactive Gestures -- Three Zones of Engagement -- Methods of Communicating Interactive Gestures -- Ch. 8. The Future of Interactive Gestures -- Future Trends -- Toward Standards -- The Ethics of Gestures -- App. A. Palette of Human Gestures and Movements -- Gestures for Touchscreens -- Gestures for Free-Form Systems.
|
520 |
|
|
|a If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology. Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- all you need to know to augment your existing skills in "traditional" web design, software, or product development. Packed with informative illustrations and photos, this book helps you: Get an overview of technologies surrounding touchscreens and interactive environments Learn the process of designing gestural interfaces, from documentation to prototyping to communicating to the audience what the product does Examine current patterns and trends in touchscreen and gestural design Learn about the techniques used by practicing designers and developers today See how other designers have solved interface challenges in the past Look at future trends in this rapidly evolving field Only six years ago, the gestural interfaces introduced in the film Minority Report were science fiction. Now, because of technological, social, and market forces, we see similar interfaces deployed everywhere. Designing Gestural Interfaces will help you enter this new world of possibilities
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a User interfaces (Computer systems)
|
650 |
|
0 |
|a Computer interfaces.
|
650 |
|
0 |
|a Data editing.
|
650 |
|
6 |
|a Interfaces utilisateurs (Informatique)
|
650 |
|
6 |
|a Interfaces (Informatique)
|
650 |
|
6 |
|a Édition (Informatique)
|
650 |
|
7 |
|a User interfaces (Computer systems)
|2 blmlsh
|
650 |
|
7 |
|a Computer interfaces.
|2 blmlsh
|
650 |
|
7 |
|a Data editing.
|2 blmlsh
|
650 |
|
7 |
|a Computer interfaces.
|2 fast
|0 (OCoLC)fst00872238
|
650 |
|
7 |
|a Data editing.
|2 fast
|0 (OCoLC)fst00887933
|
650 |
|
7 |
|a User interfaces (Computer systems)
|2 fast
|0 (OCoLC)fst01163191
|
776 |
0 |
8 |
|i Print version:
|a Saffer, Dan.
|t Designing gestural interfaces.
|b 1st ed.
|d Sebastopol, Calif. : O'Reilly Media, 2008, ©2009
|z 9780596518394
|w (OCoLC)301714096
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780596156756/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
|
|a Coutts Information Services
|b COUT
|n 8457670
|
938 |
|
|
|a ebrary
|b EBRY
|n ebr10762141
|
994 |
|
|
|a 92
|b IZTAP
|