Cargando…

Learning XNA 3.0 /

Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Reed, Aaron
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Sebastopol [Calif.] : O'Reilly Media, [2008], c 2009.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a2200000 a 4500
001 OR_ocn288594984
003 OCoLC
005 20231017213018.0
006 m o d
007 cr unu||||||||
008 081217t20082009caua o 001 0 eng d
040 |a UMI  |b eng  |e pn  |c UMI  |d WPG  |d OCLCQ  |d CEF  |d OCLCQ  |d DEBSZ  |d OCLCO  |d CNNAI  |d E7B  |d OCLCF  |d OCLCQ  |d COO  |d OCLCQ  |d MOQ  |d UAB  |d MERER  |d OCLCQ  |d AU@  |d OCLCQ  |d OCLCO  |d INARC  |d CZL  |d DST  |d OCLCQ  |d OCLCA  |d OCL  |d OCLCA  |d OCLCO  |d OCLCA 
019 |a 1044267709  |a 1056377576  |a 1150234292  |a 1295595529  |a 1300673791  |a 1303300038 
020 |a 9780596154905 
020 |a 0596154909 
020 |a 9780596551162  |q (e-book) 
020 |a 0596551169  |q (e-book) 
020 |a 9780596521950 
020 |a 0596521952 
029 1 |a CHBIS  |b 006150811 
029 1 |a CHVBK  |b 171206649 
029 1 |a DEBSZ  |b 355419815 
029 1 |a HEBIS  |b 291491626 
035 |a (OCoLC)288594984  |z (OCoLC)1044267709  |z (OCoLC)1056377576  |z (OCoLC)1150234292  |z (OCoLC)1295595529  |z (OCoLC)1300673791  |z (OCoLC)1303300038 
037 |a CL0500000029  |b Safari Books Online 
050 4 |a QA76.76.C672  |b R44 2008 
082 0 4 |a 006.76 X7 Ree 2009 [ONLINE] 
049 |a UAMI 
100 1 |a Reed, Aaron. 
245 1 0 |a Learning XNA 3.0 /  |c Aaron Reed. 
260 |a Sebastopol [Calif.] :  |b O'Reilly Media,  |c [2008], c 2009. 
300 |a 1 online resource ([512] pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file 
588 0 |a Print version record. 
520 |a Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish. Learn game development concepts from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Develop three complete and exciting games using 2D,3D and multiplayer concepts Develop and deploy games to the Xbox 360 and the Microsoft Zune While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter. Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0 . "An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a Microsoft XNA (Computer file) 
630 0 7 |a Microsoft XNA (Computer file)  |2 blmlsh 
630 0 7 |a Microsoft XNA (Computer file)  |2 fast 
650 0 |a Video games  |x Programming. 
650 0 |a Video games  |x Design. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Jeux vidéo  |x Conception. 
650 7 |a Computer games  |x Programming.  |2 blmlsh 
650 7 |a Computer games  |x Design.  |2 blmlsh 
650 7 |a Video games  |x Design.  |2 blmlsh 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Video games  |x Design  |2 fast 
776 0 8 |i Print version:  |a Reed, Aaron.  |t Learning XNA 3.0.  |d Sebastopol, California : O'Reilly, 2009  |h xix, 483 pages : illustrations ; 24 cm.  |z 9780596521950  |w (OCoLC)234299302 
856 4 0 |u https://learning.oreilly.com/library/view/~/9780596154905/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a ebrary  |b EBRY  |n ebr10762133 
938 |a Internet Archive  |b INAR  |n learningxna300000reed 
994 |a 92  |b IZTAP