Foundation ActionScript 3.0 animation : making things move! /
Provides information on using Flash ActionScript to create realistic motion in computer animation.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berkeley [Calif.] :
Apress,
Ã2007.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Ch. 1. Basic animation concepts
- Ch. 2. Basics of ActionScript 3.0 for animation
- Ch. 3. Trigonometry for animation
- Ch. 4. Rendering techniques
- Ch. 5. Velocity and acceleration
- Ch. 6. Boundaries and friction
- Ch. 7. User interaction : moving objects around
- Ch. 8. Easing and springing
- Ch. 9. Collision detection
- Ch. 10. Coordinate rotation and bouncing off angles
- Ch. 11. Billiard ball physics
- Ch. 12. Particle attraction and gravity
- Ch. 13. Forward kinematics : making things walk
- Ch. 14. Inverse kinematics : dragging and reaching
- Ch. 15. 3D basics
- Ch. 16. 3D lines and fills
- Ch. 17. Backface culling and 3D lighting
- Ch. 18. Matrix math
- Ch. 19. Tips and tricks.