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|a UAMI
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|a Kuehne, Robert P.
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1 |
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|a OpenGL programming on Mac OS X :
|b architecture, performance, and integration /
|c Robert P. Kuehne, J.D. Sullivan.
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|a Upper Saddle River, N.J. :
|b Addison-Wesley,
|c ©2008.
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|a 1 online resource (xxxii, 330 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
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|a Includes bibliographical references (pages 323-324) and index.
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|a Print version record.
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|a Ch. 1. Mac OpenGL Introduction -- Ch. 2. OpenGL Architecture on OS X -- Ch. 3. Mac Hardware Architecture -- Ch. 4. Application Programming on OS X -- Ch. 5. OpenGL Configuration and Integration -- Ch. 6. The CGL API for OpenGL Configuration -- Ch. 7. The AGL API for OpenGL Configuration -- Ch. 8. The Cocoa API for OpenGL Configuration -- Ch. 9. The GLUT API for OpenGL Configuration -- Ch. 10. API Interoperability -- Ch. 11. Performance -- Ch. 12. Mac Platform Compatibility -- Ch. 13. OpenGL Extensions -- App. A. X11 APIs for OpenGL Configuration -- App. B. Glossary -- App. C. The Cocoa API for OpenGL Configuration in Leopard, Mac OS X 10.5 -- App. D. Bibliography.
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|a "The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL Programming on Mac OS X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform." "Leading OpenGL experts Robert Kuehne and J.D. Sullivan thoroughly explain the Mac's diverse OpenGL APIs, both old and new. They illuminate crucial OpenGL setup, configuration, and performance issues that are unique to the Mac platform. Next, they offer practical, start-to-finish guidance for integrating key Mac-native APIs with OpenGL, and leveraging the full power of the Mac platform in your graphics applications." "OpenGL Programming on Mac OS X will be valuable to Mac programmers seeking to leverage OpenGL's power, OpenGL developers porting their applications to the Mac platform, and cross-platform graphics developers who want to take advantage of the Mac platform's uniquely intuitive style and efficiency."--Jacket
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|3 Use copy
|f Restrictions unspecified
|2 star
|5 MiAaHDL
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|a Electronic reproduction.
|b [Place of publication not identified] :
|c HathiTrust Digital Library,
|d 2010.
|5 MiAaHDL
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|a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
|u http://purl.oclc.org/DLF/benchrepro0212
|5 MiAaHDL
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1 |
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|a digitized
|c 2010
|h HathiTrust Digital Library
|l committed to preserve
|2 pda
|5 MiAaHDL
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546 |
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|a English.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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630 |
0 |
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|a OpenGL.
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|a Mac OS.
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|a OpenGL.
|2 blmlsh
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|a Mac OS.
|2 blmlsh
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|a Mac OS.
|2 fast
|0 (OCoLC)fst01386304
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|a OpenGL.
|2 fast
|0 (OCoLC)fst01380188
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|a Computer graphics.
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|a Computer Graphics
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|a Infographie.
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|a computer graphics.
|2 aat
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|a Computer graphics.
|2 blmlsh
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|a Computer graphics.
|2 fast
|0 (OCoLC)fst00872119
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|a MacOS X
|2 gnd
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|a OpenGL
|2 gnd
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700 |
1 |
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|a Sullivan, J. D.
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773 |
0 |
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|t Online access: O'Reilly Media, Inc. O'Reilly Online Learning Platform: Academic edition (EZproxy Access)
|
776 |
0 |
8 |
|i Print version:
|a Kuehne, Robert P.
|t OpenGL programming on Mac OS X.
|d Upper Saddle River, N.J. : Addison-Wesley, ©2008
|w (DLC) 2007011974
|w (OCoLC)105444993
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856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780321356529/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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|a YBP Library Services
|b YANK
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