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|a Pilone, Dan.
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|a Head first software development /
|c Dan Pilone, Russ Miles.
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|a Software development
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|a Sebastopol, Calif. :
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|c ©2008.
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|a Great software development -- Gathering requirements -- Project planning -- User stories and tasks -- Good-enough design -- Version control -- Building your code -- Testing and continuous integration -- Test-driven development -- Ending an iteration -- The next iteration -- Bugs -- The real world.
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|a Print version record.
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|a "Ever wondered what test-driven development was all about? Or how high-end consultants use best practices to pull in massive hourly rates? Or maybe you're just ready to automate your builds, get your code into version control, and refactor and integrate a few design patterns into your software. By the time you're done reading Head First Software Development, you'll be tracking your burn-down rate, accounting for your team's individual coding strengths with velocity, and iterating through requirements, design, development, and deployment." "We think your time is too valuable to spend struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Software Development uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep."--Jacket
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|i Print version:
|a Pilone, Dan.
|t Head first software development.
|b 1st ed.
|d Sebastopol, CA : O'Reilly, ©2008
|z 9780596527358
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