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|a 1. Get productive with C♯: Visual Applications, in 10 minutes or less -- 2. It's All Just Code: Under the hood -- 3. Objects Get Oriented: Making code make sense -- 4. Types and References: It's 10:00. Do you know where your data is? -- C♯ Lab 1: A Day at the Races -- 5. Encapsulation: Keep your privates ... private -- 6. Inheritance: Your object's family tree -- 7. Interfaces and abstract classes: Making classes keep their promises -- 8. Enums and collections: Storing lots of data -- C♯ Lab 2: The Quest -- 9. Reading and writing files: Save the byte array, save the world -- 10. Exception handling: Putting Out Fires Gels Old -- 11. Events and delegates: What Your Code Does When You're Not Looking -- 12. Review and preview: Knowledge, Power, and Building Cool Stuff -- 13. Controls and graphics: Make it pretty -- 14. Captain Amazing: The Death of the Object -- 15. LINQ: Get control of your data -- C♯ Lab 3: Invaders.
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