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OR_ocn192096527 |
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OCoLC |
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080219s2005 njua ob 001 0 eng d |
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|a 9780321545411
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|a 0321545419
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|z 0321335597
|q (hardcover ;
|q alk. paper)
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|z 9780321335593
|q (hardcover ;
|q alk. paper)
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|a CHBIS
|b 006149475
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|a CL0500000018
|b Safari Books Online
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|a T385
|b .G688 2005 ebook
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|a 006.66
|2 22
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|a ST 320
|2 rvk
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|a UAMI
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245 |
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|a GPU gems 2 :
|b programming techniques for high-performance graphics and general-purpose computation /
|c edited by Matt Pharr ; Randima Fernando, series editor.
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246 |
3 |
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|a GPU gems two
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260 |
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|a Upper Saddle River, N.J. :
|b Addison-Wesley,
|c ©2005.
|
300 |
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|a 1 online resource (xlix, 814 pages) :
|b illustrations
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336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
0 |
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|a GPU gems ;
|v 2
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504 |
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|a Includes bibliographical references and index.
|
520 |
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|a "This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today's competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and techniques for advanced image processing. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book's forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs."--Page 4 of cover
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588 |
0 |
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|a Print version record.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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|a Computer graphics.
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650 |
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|a Real-time programming.
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650 |
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2 |
|a Computer Graphics
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650 |
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6 |
|a Infographie.
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650 |
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6 |
|a Programmation en temps réel.
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650 |
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7 |
|a computer graphics.
|2 aat
|
650 |
|
7 |
|a Computer graphics.
|2 blmlsh
|
650 |
|
7 |
|a Real-time programming.
|2 blmlsh
|
650 |
|
7 |
|a Computer graphics
|2 fast
|
650 |
|
7 |
|a Real-time programming
|2 fast
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655 |
|
0 |
|a CD-ROMs.
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700 |
1 |
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|a Pharr, Matt.
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700 |
1 |
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|a Fernando, Randima.
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776 |
0 |
8 |
|i Print version:
|t GPU gems 2.
|d Upper Saddle River, NJ : Addison-Wesley, ©2005
|z 0321335597
|w (DLC) 2004030181
|w (OCoLC)57316708
|
856 |
4 |
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|u https://learning.oreilly.com/library/view/~/9780321545411/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
994 |
|
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|a 92
|b IZTAP
|