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|a Patnode, Jason.
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|a Character modeling with Maya and ZBrush :
|b professional polygonal modeling techniques /
|c Jason Patnode.
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260 |
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|a Oxford ;
|a Boston :
|b Focal Press,
|c 2008.
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|a 1 online resource
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|a Includes index.
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|a Print version record.
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|a Pipeline and modeling guidelines; Overview of Maya; Intro to ZBrush modeling; Concept art; Anatomy; Creating a video game character; Creating a hyper-real character; Creating a photo-real character; UVs and texturing; The next step.
|
520 |
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|a Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel * Master professional techniques and workflow processes with clear, easy to follow tutorials * Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists * Interviews with professionals connect the concepts to real world workflow and applications.
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Computer animation.
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|a Animation par ordinateur.
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|i Print version:
|a Patnode, Jason.
|t Character modeling with Maya and ZBrush.
|d Oxford ; Boston : Focal Press, 2008
|z 9780240520346
|z 0240520343
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|u https://learning.oreilly.com/library/view/~/9780240520346/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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