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|a McConnell, Steve.
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|a Rapid development :
|b taming wild software schedules /
|c Steve McConnell.
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|a Redmond, Wash. :
|b Microsoft Press,
|c ©1996.
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|a 1 online resource
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|a Includes bibliographical references and index.
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|a pt. 1. Efficient development. Welcome to rapid development -- Rapid-development strategy -- Classic mistakes -- Software-development fundamentals -- Risk management -- pt. 2. Rapid development. Core issues in rapid development -- Lifecycle planning -- Estimation -- Scheduling -- Customer-oriented development -- Motivation -- Teamwork -- Team structure -- Feature-set control -- Productivity tools -- Project recovery -- pt. 3. Best practices. Introduction to best practices -- Change board -- Daily build and smoke text -- Designing for change -- Evolutionary delivery -- Evolutionary prototyping -- Goal setting --Inspections -- Joint application development (JAD) -- Lifecycle model selection -- Measurement -- Miniature milestones -- Outsourcing -- Principled negotiation -- Productivity environments -- Rapid-development languages (RDLs) -- Requirements scrubbing -- Reuse -- Signing up -- Spiral lifecycle model -- Staged delivery-- Theory-W management -- Throwaway prototyping -- Timebox development -- Tools group -- Top-10 risks list -- User-interface prototyping -- Voluntary overtime.
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|a Corporate and commercial software-development teams all want solutions for one important problem--how to get their high-pressure development schedules under control. In RAPID DEVELOPMENT, author Steve McConnell addresses that concern head-on with overall strategies, specific best practices, and valuable tips that help shrink and control development schedules and keep projects moving. Inside, you'll find: A rapid-development strategy that can be applied to any project and the best practices to make that strategy work Candid discussions of great and not-so-great rapid-development practices--estimation, prototyping, forced overtime, motivation, teamwork, rapid-development languages, risk management, and many others A list of classic mistakes to avoid for rapid-development projects, including creeping requirements, shortchanged quality, and silver-bullet syndrome Case studies that vividly illustrate what can go wrong, what can go right, and how to tell which direction your project is going RAPID DEVELOPMENT is the real-world guide to more efficient applications development.
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Computer software
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|i Print version:
|a McConnell, Steve.
|t Rapid development.
|d Redmond, Wash. : Microsoft Press, ©1996
|z 1556159005
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