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|a Derakhshani, Dariush.
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|a Introducing 3ds Max 9 :
|b 3D for beginners /
|c Dariush Derakhshani, Randi Munn with Jon McFarland.
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|a Indianapolis, Ind. :
|b Wiley,
|c ©2007.
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|a "Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners"--Resource description page
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|a Ch. 1. Basic concepts -- Ch. 2. Your first Max animation -- Ch. 3. The 3ds Max interface -- Ch. 4. Modelling in 3ds Max : part I -- Ch. 5. Modeling in 3ds Max : part II -- Ch. 6. Organic poly modeling -- Ch. 7. Materials and mapping -- Ch. 8. Introduction to animation -- Ch. 9. Character studio and IK animation -- Ch. 10. 3ds Max lighting -- Ch. 11. 3ds Max rendering -- Ch. 12. Particles and dynamics.
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|i Print version:
|a Derakhshani, Dariush.
|t Introducing 3ds Max 9.
|d Indianapolis, IN : Wiley, ©2007
|z 9780470097618
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