Building Cocoa applications : a step-by-step guide /
Cocoa is an object-oriented development environment available in Apple's Mac OS X environment. Mac OS X, a unified operating system and graphical operating environment, is the fastest growing Unix variant on the market today. Hard-core Unix programmers, developers who cut their teeth on classic...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Sebastopol, CA :
O'Reilly,
©2002.
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Edición: | 1st ed. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- pt. I. Cocoa Overview
- 1. Understanding the Aqua Interface
- 2. Tools for Developing Cocoa Applications
- 3. Creating a Simple Application with Interface Builder
- 4. An Objective-C Application Without Interface Builder
- pt. II. Calculator: Building a Simple Application
- 5. Building a Project: A Four-Function Calculator
- 6. Nibs and Icons
- 7. Delegation and Resizing
- 8. Events and Responders
- 9. Darwin and the Window Server
- pt. III. MathPaper: A Multiple-Document, Multiprocess Application
- 10. MathPaper and Cocoa's Document-Based Architecture
- 11. Tasks, Pipes, and NSTextView
- 12. Rich Text Format and NSText
- 13. Saving, Loading, and Printing
- 14. Drawing with Quartz
- 15. Drawing in a Rectangle: More Fun with Cocoa Views
- pt. IV. GraphPaper: A Multithreaded, Mouse-Tracking Application
- 16. GraphPaper: A Multithreaded Application with a Display List
- 17. Color
- 18. Tracking the Mouse
- 19. Zooming and Saving Graphics Files.
- 20. Pasteboards, Services, Modal Sessions, and Drag-and-Drop
- 21. Preferences and Defaults
- App. Cocoa Resources.