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Building Cocoa applications : a step-by-step guide /

Cocoa is an object-oriented development environment available in Apple's Mac OS X environment. Mac OS X, a unified operating system and graphical operating environment, is the fastest growing Unix variant on the market today. Hard-core Unix programmers, developers who cut their teeth on classic...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Garfinkel, Simson
Otros Autores: Mahoney, Michael K.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Sebastopol, CA : O'Reilly, ©2002.
Edición:1st ed.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • pt. I. Cocoa Overview
  • 1. Understanding the Aqua Interface
  • 2. Tools for Developing Cocoa Applications
  • 3. Creating a Simple Application with Interface Builder
  • 4. An Objective-C Application Without Interface Builder
  • pt. II. Calculator: Building a Simple Application
  • 5. Building a Project: A Four-Function Calculator
  • 6. Nibs and Icons
  • 7. Delegation and Resizing
  • 8. Events and Responders
  • 9. Darwin and the Window Server
  • pt. III. MathPaper: A Multiple-Document, Multiprocess Application
  • 10. MathPaper and Cocoa's Document-Based Architecture
  • 11. Tasks, Pipes, and NSTextView
  • 12. Rich Text Format and NSText
  • 13. Saving, Loading, and Printing
  • 14. Drawing with Quartz
  • 15. Drawing in a Rectangle: More Fun with Cocoa Views
  • pt. IV. GraphPaper: A Multithreaded, Mouse-Tracking Application
  • 16. GraphPaper: A Multithreaded Application with a Display List
  • 17. Color
  • 18. Tracking the Mouse
  • 19. Zooming and Saving Graphics Files.
  • 20. Pasteboards, Services, Modal Sessions, and Drag-and-Drop
  • 21. Preferences and Defaults
  • App. Cocoa Resources.