|
|
|
|
LEADER |
00000cam a2200000 a 4500 |
001 |
OR_ocn173959602 |
003 |
OCoLC |
005 |
20231017213018.0 |
006 |
m o d |
007 |
cr unu|||||||| |
008 |
071010s2007 cau o 000 0 eng d |
040 |
|
|
|a UMI
|b eng
|e pn
|c UMI
|d OCLCQ
|d CEF
|d OCLCQ
|d DEBSZ
|d N$T
|d OCLCQ
|d TEFOD
|d OCLCF
|d YDXCP
|d OCLCQ
|d FMG
|d CNNAI
|d E7B
|d TEFOD
|d EBLCP
|d OCLCQ
|d COO
|d OCLCQ
|d BRL
|d WYU
|d UAB
|d AU@
|d C6I
|d OCLCQ
|d RDF
|d OCLCQ
|d VT2
|d OCLCQ
|d OCLCO
|d OCLCQ
|
019 |
|
|
|a 856990126
|
020 |
|
|
|a 9780596514846
|q (electronic bk.)
|
020 |
|
|
|a 0596514840
|q (electronic bk.)
|
029 |
1 |
|
|a AU@
|b 000067104088
|
029 |
1 |
|
|a CHBIS
|b 006149592
|
029 |
1 |
|
|a CHVBK
|b 17127640X
|
029 |
1 |
|
|a DEBSZ
|b 355421216
|
029 |
1 |
|
|a HEBIS
|b 291492959
|
035 |
|
|
|a (OCoLC)173959602
|z (OCoLC)856990126
|
037 |
|
|
|a CL0500000014
|b Safari Books Online
|
037 |
|
|
|a B7BDC9B7-53E1-4195-B243-9A22FBEB5D8E
|b OverDrive, Inc.
|n http://www.overdrive.com
|
050 |
|
4 |
|a QA76.73.J38
|b B87 2007
|
072 |
|
7 |
|a COM
|x 051010
|2 bisacsh
|
082 |
0 |
4 |
|a 005.13
|2 23
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Burns, Brendan.
|
245 |
1 |
0 |
|a Darkstar :
|b the Java Game Server /
|c by Brendan Burns.
|
260 |
|
|
|a Sebastopol, Calif. :
|b O'Reilly,
|c 2007.
|
300 |
|
|
|a 1 online resource
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
490 |
1 |
|
|a O'Reilly shortcuts
|
588 |
0 |
|
|a Print version record.
|
520 |
|
|
|a So, you have a great idea for the next big multiplayer game. Maybe it's a virtual world based on your favorite sci-fi television show. Or maybe it's an online bowling league for you and your friends. Regardless, the challenge of building a networked multiplayer computer game goes far beyond having a great idea. It can be so significant that it prevents great games from becoming reality. Darkstar breaks down this barrier of complexity. It provides an easy-to-use library of functions that handles the challenging aspects of networked game development for you. Further, it provides a robust, indu.
|
505 |
0 |
|
|a Introduction -- Multiplayer Games -- The Architecture of Multiplayer Games -- An Application Server for Games -- The Darkstar Game Server -- Your First Game -- Clients and Client Communication -- Server-Side Client Handling -- Client-Side implementation -- ServerSessionListener -- ServerSession -- SimpleClient -- Client-Server Authentication -- Sending Objects -- Managing Game State with Persistent Objects -- The DataManager and ManagedObjects -- ManagedReferences -- The Challenge of Concurrency -- Generating Action with Tasks
|
505 |
8 |
|
|a Creating and Running TasksPeriodic Tasks -- Tasks and Server Performance -- Task Exceptions and Retry -- Efficient Client-Client Communication Through Channels -- Creating Channels -- Managing Channel Participants -- Channel Communication -- Space Game! -- Game State -- Game Server -- Game Client -- Serialization
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Java (Computer program language)
|
650 |
|
0 |
|a Computer games.
|
650 |
|
0 |
|a Interactive multimedia.
|
650 |
|
6 |
|a Java (Langage de programmation)
|
650 |
|
6 |
|a Multimédias interactifs.
|
650 |
|
7 |
|a COMPUTERS
|x Programming Languages
|x General.
|2 bisacsh
|
650 |
|
7 |
|a Computer games.
|2 fast
|0 (OCoLC)fst00872108
|
650 |
|
7 |
|a Interactive multimedia.
|2 fast
|0 (OCoLC)fst00975995
|
650 |
|
7 |
|a Java (Computer program language)
|2 fast
|0 (OCoLC)fst00982065
|
830 |
|
0 |
|a O'Reilly shortcuts.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780596514846/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
|
|a ProQuest Ebook Central
|b EBLB
|n EBL999335
|
938 |
|
|
|a ProQuest Ebook Central
|b EBLB
|n EBL3027012
|
938 |
|
|
|a ebrary
|b EBRY
|n ebr10758190
|
938 |
|
|
|a EBSCOhost
|b EBSC
|n 476530
|
938 |
|
|
|a YBP Library Services
|b YANK
|n 9596154
|
994 |
|
|
|a 92
|b IZTAP
|