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Darkstar : the Java Game Server /

So, you have a great idea for the next big multiplayer game. Maybe it's a virtual world based on your favorite sci-fi television show. Or maybe it's an online bowling league for you and your friends. Regardless, the challenge of building a networked multiplayer computer game goes far beyon...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Burns, Brendan
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Sebastopol, Calif. : O'Reilly, 2007.
Colección:O'Reilly shortcuts.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

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520 |a So, you have a great idea for the next big multiplayer game. Maybe it's a virtual world based on your favorite sci-fi television show. Or maybe it's an online bowling league for you and your friends. Regardless, the challenge of building a networked multiplayer computer game goes far beyond having a great idea. It can be so significant that it prevents great games from becoming reality. Darkstar breaks down this barrier of complexity. It provides an easy-to-use library of functions that handles the challenging aspects of networked game development for you. Further, it provides a robust, indu. 
505 0 |a Introduction -- Multiplayer Games -- The Architecture of Multiplayer Games -- An Application Server for Games -- The Darkstar Game Server -- Your First Game -- Clients and Client Communication -- Server-Side Client Handling -- Client-Side implementation -- ServerSessionListener -- ServerSession -- SimpleClient -- Client-Server Authentication -- Sending Objects -- Managing Game State with Persistent Objects -- The DataManager and ManagedObjects -- ManagedReferences -- The Challenge of Concurrency -- Generating Action with Tasks 
505 8 |a Creating and Running TasksPeriodic Tasks -- Tasks and Server Performance -- Task Exceptions and Retry -- Efficient Client-Client Communication Through Channels -- Creating Channels -- Managing Channel Participants -- Channel Communication -- Space Game! -- Game State -- Game Server -- Game Client -- Serialization 
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