Microsoft XNA unleashed : graphics and game programming for Xbox 360 and Windows /
"Developing and understanding advanced signal processing techniques for the analysis of EEG signals is crucial in the area of biomedical research. This book focuses on these techniques, providing expansive coverage of algorithms and tools from the field of digital signal processing. It discusse...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Indianapolis, Ind. :
Sams Pub.,
2007.
|
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- pt. I. Get up and running with XNA on your PC and Xbox 360
- 1. Introducing XNA and XNA Game Studio Express
- 2. XNA and the Xbox 360
- 3. Performance considerations
- pt. II. Understanding XNA basics
- 4. Creating 3D objects
- 5. Input devices and cameras
- pt. III. Content pipeline
- 6. Loading and texturing 3D objects
- 7. Sounds and music
- 8. Extending the content pipeline
- pt. IV. 2D in XNA
- 9. 2D basics
- 10. 2D effects
- 11. Creating a 2D game
- pt. V. High level shader language
- 12. HLSL basics
- 13. Advanced HLSL
- pt. VI. Physics and artificial intelligence
- 14. Physics basics
- 15. Finite state machines and game state management
- 16. Al algorithms
- pt. VII. 3D effects
- 17. Advanced texturing techniques
- 18. Special effects
- 19. Particle system
- pt. VIII. Putting it into practice
- 20. Creating a 3D game
- 21. Improving the game
- 22. Finishing touches.