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1 |
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|a Brooker, Darren.
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245 |
1 |
0 |
|a Essential CG lighting techniques /
|c Darren Brooker.
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260 |
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|a Oxford ;
|a Boston :
|b Focal,
|c 2003.
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300 |
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|a 1 online resource (xiii, 367 pages) :
|b color illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
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490 |
1 |
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|a Focal Press visual effects & animation
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500 |
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|a One CD-ROM in pocket attached to inside back cover.
|
504 |
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|a Includes bibliographical references and index.
|
588 |
0 |
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|a Print version record.
|
506 |
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|3 Use copy
|f Restrictions unspecified
|2 star
|5 MiAaHDL
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533 |
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|a Electronic reproduction.
|b [Place of publication not identified] :
|c HathiTrust Digital Library,
|d 2010.
|5 MiAaHDL
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538 |
|
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|a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
|u http://purl.oclc.org/DLF/benchrepro0212
|5 MiAaHDL
|
583 |
1 |
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|a digitized
|c 2010
|h HathiTrust Digital Library
|l committed to preserve
|2 pda
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|
505 |
0 |
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|a pt. 1. Theory -- pt. 2. Techniques -- pt. 3. Tips and tricks -- pt. 4. Taking it further.
|
520 |
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|a Illustrated in color throughout, this comprehensive text not only looks at the technical and theoretical aspects of becoming skilled at using the light tools available in 3D software, but also provides invaluable tutorials so you can explore these techniques in-depth. Lighting is a core CG skill that makes or breaks a 3D environment. Providing all you need to master this vital aspect of CG, this comprehensive guide looks at the key concepts that can be applied in any 3D package.<BR id.
|
590 |
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Computer graphics.
|
650 |
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0 |
|a Three-dimensional display systems.
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650 |
|
0 |
|a Lighting.
|
650 |
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2 |
|a Computer Graphics
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650 |
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2 |
|a Lighting
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650 |
|
6 |
|a Infographie.
|
650 |
|
6 |
|a Affichage tridimensionnel.
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650 |
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6 |
|a Éclairage.
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650 |
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7 |
|a computer graphics.
|2 aat
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650 |
|
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|a three-dimensional.
|2 aat
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|a lighting.
|2 aat
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650 |
|
7 |
|a COMPUTERS
|x Image Processing.
|2 bisacsh
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|
7 |
|a PHOTOGRAPHY
|x Techniques
|x Digital.
|2 bisacsh
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650 |
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7 |
|a TECHNOLOGY & ENGINEERING
|x Imaging Systems.
|2 bisacsh
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650 |
|
7 |
|a COMPUTERS
|x Digital Media
|x Graphics Applications.
|2 bisacsh
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650 |
|
7 |
|a Computer graphics
|2 fast
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650 |
|
7 |
|a Lighting
|2 fast
|
650 |
|
7 |
|a Three-dimensional display systems
|2 fast
|
650 |
|
7 |
|a Dreidimensionale Computergrafik
|2 gnd
|
650 |
|
7 |
|a Éclairage
|x Effets spéciaux.
|2 ram
|
650 |
|
7 |
|a Infographie.
|2 ram
|
653 |
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|a 3-D.
|
776 |
0 |
8 |
|i Print version:
|a Brooker, Darren.
|t Essential CG lighting techniques.
|d Oxford ; Boston : Focal, 2003
|z 0240516893
|z 9780240516899
|w (OCoLC)50018265
|
830 |
|
0 |
|a Focal Press visual effects and animation series.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780240516899/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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