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Developer's digital media reference : new tools, new methods /

Designed for media professionals working across a broad range of formats, Developer's Digital Media Reference is an excellent reference guide for those keeping pace with this dynamic industry. As ""convergence"" between the World Wide Web, multimedia, and television producti...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Poole, Curtis, 1958-
Otros Autores: Bradley, Janette
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam ; Boston : Focal Press, ©2003.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Developer's Digital Media Reference; Copyright; Contents; DVD-ROM Authoring Tools; Introduction; Multimedia Redefined; The Future Is Here! Well, Almost; Next-Generation Tools; Section IServer-Based Architectures; Chapter 1Introduction; From Static to Dynamic Content; Next-Generation Internet: News from the Frontlines; History Repeats; Rapid Progress; The Pipes; The Services; Internet 3?; Resources; Chapter 2Streaming Video; Part A: Background; Streaming Content Explosion; The Storage Challenge; It's All in the Protocols; HTTP Streaming: The First Step; Real-Time Streaming Protocols
  • Beyond TCPBeyond IP; Problems with Unicasting; Taking It to the Edge; Multicasting to the Rescue; Part B: Tools; Introduction; General Comparisons; Basic Features; Windows Media Technologies; Quick Review; Tools and Tasks; Windows Media Encoder; Windows Media Resource Kit; PowerPoint Conversion Tools; Microsoft Producer; Windows Media Services; Windows Media Rights Manager; Additional Microsoft Resources; Third-Party Tools; RealNetworks RealSystems; Quick Review; Video and Audio Codecs; Tools and Tasks; RealSystem Producer Plus; RealSlideshow; RealPresenter; RealServer
  • RealText, RealPix, and RealFlashAdditional RealNetworks Resources; Third-Party Tools; QuickTime; Quick Review; Import File Formats; Export Formats; Video Effects; Tools and Tasks; QuickTime Pro; iMovie; Final Cut Pro; QTVR Authoring Studio; Additional Apple Resources; Part C: Methods; Choosing Your Technologies; Which Encoding Technologies?; Which Players and Platforms?; Audio only or Audio and Video?; Short Form or Long Form?; Which Market: Business, Education, or Entertainment?; On-demand, Near-live, Or Live Webcasting?; Video Preparation Tips; Encoding Methods; On-Demand Encoding Workflow
  • Live Encoding Workflow: Similarities and DifferencesEffective Encoding Environments; Encoding Target Rates; Tips for Creating Low Bit Rate Video; Tips for Creating High Bit Rate Video; Setup of Multiple Bit Rate Video; Late-Stage Editing; Creating QuickTime Reference Movies; Hinting QuickTime Movies; Deployment with HTML; Enhancing Players with Scripting; Deployment Challenges; The Server; The Client; Using Distributed Networks; Chapter 3Motion Graphics; Part A: Background; Introduction; The Importance of Parsing; Compiled Versus Uncompiled Applications
  • Browser-Native Technologies: GIF Me a ReasonThe Virtues of Vectors; Raw Text Versus Vector or Bitmapped Text; Part B: Tools; General Comparisons.; DHTML and CSS; Quick Review; Authoring Tools; Resources; Macromedia Flash and Shockwave; Authoring Tools; Resources; Scalable Vector Graphics (SVG); Authoring Tools; Viewers; Server-Side Generators; Resources; Part C: Methods; Choosing Your Design Architectures; Audience.; Compiled or Uncompiled Applications?; Open-Standards-Based or Proprietary Playback Technologies?; Scripting Considerations; Raw Text, Vector Text, or Bitmapped Text?