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Beginning math and physics for game programmers /

Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Stahler, Wendy
Otros Autores: Clingman, Dustin, Kahrizi, Kaveh
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis : New Riders, ©2004.
Colección:New Riders Games Ser.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • 1. Points and Lines
  • 2. Geometry Snippets
  • 3. Trigonometry Snippets
  • 4. Vector Operations
  • 5. Matrix Operations
  • 6. Transformations
  • 7. Unit Conversions
  • 8. Motion in One Dimension
  • 9. Derivative Approach to Motion in One Dimension
  • 10. Motion in Two and Three Dimensions
  • 11. Newton's Laws
  • 12. Energy
  • 13. Momentum and Collisions
  • 14. Rotational Motion.