Beginning math and physics for game programmers /
Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Indianapolis :
New Riders,
©2004.
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Colección: | New Riders Games Ser.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- 1. Points and Lines
- 2. Geometry Snippets
- 3. Trigonometry Snippets
- 4. Vector Operations
- 5. Matrix Operations
- 6. Transformations
- 7. Unit Conversions
- 8. Motion in One Dimension
- 9. Derivative Approach to Motion in One Dimension
- 10. Motion in Two and Three Dimensions
- 11. Newton's Laws
- 12. Energy
- 13. Momentum and Collisions
- 14. Rotational Motion.