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Beginning math and physics for game programmers /

Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Stahler, Wendy
Otros Autores: Clingman, Dustin, Kahrizi, Kaveh
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis : New Riders, ©2004.
Colección:New Riders Games Ser.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Descripción
Sumario:Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience.
Descripción Física:1 online resource (xxviii, 475 pages) : illustrations
Bibliografía:Includes bibliographical references (pages 441-443) and index.
ISBN:9780735713901
0735713901