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AI for game developers /

Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Bourg, David M.
Otros Autores: Seemann, Glenn
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Sebastopol CA : O'Reilly, ©2004.
Edición:1st ed.
Colección:Safari electronic books.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Introduction to game Al
  • Chasing and evading
  • Pattern movement
  • Flocking
  • Potential function-based movement
  • Basic pathfinding and waypoints
  • A* pathfinding
  • Scripted AI and scripting engines
  • Finite state machines
  • Fuzzy logic
  • Rule-based AI
  • Basic probability
  • Decisions under uncertainty: Bayesian techniques
  • Neural networks
  • Genetic algorithms.