AI for game developers /
Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Sebastopol CA :
O'Reilly,
©2004.
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Edición: | 1st ed. |
Colección: | Safari electronic books.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Introduction to game Al
- Chasing and evading
- Pattern movement
- Flocking
- Potential function-based movement
- Basic pathfinding and waypoints
- A* pathfinding
- Scripted AI and scripting engines
- Finite state machines
- Fuzzy logic
- Rule-based AI
- Basic probability
- Decisions under uncertainty: Bayesian techniques
- Neural networks
- Genetic algorithms.