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|a QA76.76.C672
|b B68 2004
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|a UAMI
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100 |
1 |
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|a Bourg, David M.
|
245 |
1 |
0 |
|a AI for game developers /
|c David M. Bourg and Glenn Seemann.
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250 |
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|a 1st ed.
|
260 |
|
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|a Sebastopol CA :
|b O'Reilly,
|c ©2004.
|
300 |
|
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|a 1 online resource (xv, 373 pages) :
|b illustrations.
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336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
|
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|a computer
|b c
|2 rdamedia
|
338 |
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|a online resource
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347 |
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|a text file
|2 rda
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490 |
1 |
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|a Safari electronic books
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500 |
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|a "Creating intelligent behavior in games"--Cover.
|
500 |
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|a Includes index.
|
505 |
0 |
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|a Introduction to game Al -- Chasing and evading -- Pattern movement -- Flocking -- Potential function-based movement -- Basic pathfinding and waypoints -- A* pathfinding -- Scripted AI and scripting engines -- Finite state machines -- Fuzzy logic -- Rule-based AI -- Basic probability -- Decisions under uncertainty: Bayesian techniques -- Neural networks -- Genetic algorithms.
|
520 |
|
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|a Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.
|
590 |
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
0 |
|a Computer games
|x Programming.
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650 |
|
0 |
|a Computer animation.
|
650 |
|
0 |
|a Artificial intelligence.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
6 |
|a Jeux d'ordinateur
|x Programmation.
|
650 |
|
6 |
|a Animation par ordinateur.
|
650 |
|
6 |
|a Intelligence artificielle.
|
650 |
|
7 |
|a computer animation.
|2 aat
|
650 |
|
7 |
|a artificial intelligence.
|2 aat
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650 |
|
7 |
|a COMPUTERS
|x General.
|2 bisacsh
|
650 |
|
7 |
|a Artificial intelligence.
|2 fast
|0 (OCoLC)fst00817247
|
650 |
|
7 |
|a Computer animation.
|2 fast
|0 (OCoLC)fst00872015
|
650 |
|
7 |
|a Video games
|x Programming.
|2 fast
|0 (OCoLC)fst00872114
|
650 |
|
7 |
|a Video games
|x Design.
|2 fast
|0 (OCoLC)fst01166425
|
700 |
1 |
|
|a Seemann, Glenn.
|
776 |
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|i Print version:
|z 0596005555
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830 |
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|a Safari electronic books.
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856 |
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|u https://learning.oreilly.com/library/view/~/0596005555/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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