AI for game developers /
Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Sebastopol CA :
O'Reilly,
©2004.
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Edición: | 1st ed. |
Colección: | Safari electronic books.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Sumario: | Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text. |
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Notas: | "Creating intelligent behavior in games"--Cover. Includes index. |
Descripción Física: | 1 online resource (xv, 373 pages) : illustrations. |
ISBN: | 9781491900109 1491900105 9781449333102 1449333109 |