Maya 8 for Windows and Macintosh /
Adding sophisticated new tools that give modelers even more control over polygons, an already cool program just got even cooler. Here to take budding 3D artists from 0 to 60 fast in Maya 8 is the eagerly anticipated update to everybody39;s favorite Maya tome: Maya 8 for Windows and Macintosh: Visual...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berkeley, Calif. :
Peachpit Press,
2007.
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Colección: | Visual quickstart guide.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Cover13;
- Contents
- Introduction
- Chapter 1: Maya Basics
- About Maya
- Mayas Interface
- Beginning a Project
- Importing, Exporting, and Referencing
- Maya Help
- Chapter 2: Navigating and Changing the Interface
- Dollying, Tracking, and Tumbling
- Using the View Menu
- Changing the Layout
- Changing the Interface
- About Display Options and Smoothness
- Keyboard Shortcuts
- Chapter 3: Creating Primitives and Text
- About Primitive Types
- Creating Primitives
- About Text
- Naming Objects
- About Construction History
- Chapter 4: Transforming Objects and Components
- Moving, Rotating, and Scaling Objects
- About Pivot Points
- Duplication Options
- Mirroring and Instancing Objects
- Soft-Modifying Objects
- Chapter 5: Selection Modes, Hiding, and Templating
- Selecting Objects
- Selection Modes and Masks
- Using Quick Select Sets
- Hiding and Templating
- About Layers
- Chapter 6: Grouping, Parenting, and Aligning
- Grouping
- Parenting
- Grouping vs. Parenting
- Aligning and Snapping Objects
- The Snap Align Tools
- Chapter 7: NURBS Curves and Surfaces
- About NURBS Objects
- About NURBS Curves
- Creating NURBS Curves
- Editing NURBS Curves
- Opening, Closing, and Attaching Curves
- Altering Whole Curves
- Interactions Between Curves
- Creating Surfaces from Curves
- Surface Curves and Trims
- Modifying and Matching NURBS Surfaces
- Chapter 8: Polygons
- Modeling Polygons
- Creating and Deleting Polygon Components
- Splitting and Merging Polygon Components
- Subdividing and Merging
- Refining Polygons
- Surface Normals and Display
- Chapter 9: Subdiv Surfaces
- Subdiv Surface Components
- Refining Subdiv Surfaces
- Creasing Subdiv Surfaces
- Mirroring and Subdivs
- Subdiv Hierarchies
- Sculpting Subdivs
- Chapter 10: Skeletons and Rigging
- About Joints
- Adjusting Hierarchies
- About IK Handles and Solvers
- About Spline IK
- About Constraints
- The Connection Editor
- Basic Rigging
- About Full Body IK
- Chapter 11: Parenting and Binding to a Skeleton
- Parenting to a Skeleton
- Using Rigid Bind
- Using Smooth Bind
- Chapter 12: Animation
- Animation Controls
- About Setting Keyframes
- Setting Animation Preferences
- Importing Sound Files
- About the Graph Editor
- About the Dope Sheet
- Muting Animation Channels
- Ghosting and Motion Trail
- Path Animation
- About the Trax Editor
- Previewing Your Animation
- Chapter 13: Deformers
- Nonlinear Deformers
- Blend Shapes
- Lattices
- Clusters
- Sculpt Deformers
- Jiggle Deformers
- Wire Deformers
- Wrinkle Deformers
- Wrap Deformers
- About Deformer Weights
- About the Deformation Order
- Hiding, Showing, and Deleting Deformers
- Chapter 14: Shaders, Materials, and Mapping
- About the Hypershade
- About IPR Renders
- About Materials
- About Texture-Mapping NURBS Surfaces
- Combining Materials
- About Projection Maps
- About Texturing Polygons
- Editing UVs
- Swimming Textures
- Texturing Using Painting Tools
- Chapter 15: Creating Lights
- T$264.