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Maya 8 for Windows and Macintosh /

Adding sophisticated new tools that give modelers even more control over polygons, an already cool program just got even cooler. Here to take budding 3D artists from 0 to 60 fast in Maya 8 is the eagerly anticipated update to everybody39;s favorite Maya tome: Maya 8 for Windows and Macintosh: Visual...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Robinson, Morgan
Otros Autores: Stein, Nathaniel
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, Calif. : Peachpit Press, 2007.
Colección:Visual quickstart guide.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Cover13;
  • Contents
  • Introduction
  • Chapter 1: Maya Basics
  • About Maya
  • Mayas Interface
  • Beginning a Project
  • Importing, Exporting, and Referencing
  • Maya Help
  • Chapter 2: Navigating and Changing the Interface
  • Dollying, Tracking, and Tumbling
  • Using the View Menu
  • Changing the Layout
  • Changing the Interface
  • About Display Options and Smoothness
  • Keyboard Shortcuts
  • Chapter 3: Creating Primitives and Text
  • About Primitive Types
  • Creating Primitives
  • About Text
  • Naming Objects
  • About Construction History
  • Chapter 4: Transforming Objects and Components
  • Moving, Rotating, and Scaling Objects
  • About Pivot Points
  • Duplication Options
  • Mirroring and Instancing Objects
  • Soft-Modifying Objects
  • Chapter 5: Selection Modes, Hiding, and Templating
  • Selecting Objects
  • Selection Modes and Masks
  • Using Quick Select Sets
  • Hiding and Templating
  • About Layers
  • Chapter 6: Grouping, Parenting, and Aligning
  • Grouping
  • Parenting
  • Grouping vs. Parenting
  • Aligning and Snapping Objects
  • The Snap Align Tools
  • Chapter 7: NURBS Curves and Surfaces
  • About NURBS Objects
  • About NURBS Curves
  • Creating NURBS Curves
  • Editing NURBS Curves
  • Opening, Closing, and Attaching Curves
  • Altering Whole Curves
  • Interactions Between Curves
  • Creating Surfaces from Curves
  • Surface Curves and Trims
  • Modifying and Matching NURBS Surfaces
  • Chapter 8: Polygons
  • Modeling Polygons
  • Creating and Deleting Polygon Components
  • Splitting and Merging Polygon Components
  • Subdividing and Merging
  • Refining Polygons
  • Surface Normals and Display
  • Chapter 9: Subdiv Surfaces
  • Subdiv Surface Components
  • Refining Subdiv Surfaces
  • Creasing Subdiv Surfaces
  • Mirroring and Subdivs
  • Subdiv Hierarchies
  • Sculpting Subdivs
  • Chapter 10: Skeletons and Rigging
  • About Joints
  • Adjusting Hierarchies
  • About IK Handles and Solvers
  • About Spline IK
  • About Constraints
  • The Connection Editor
  • Basic Rigging
  • About Full Body IK
  • Chapter 11: Parenting and Binding to a Skeleton
  • Parenting to a Skeleton
  • Using Rigid Bind
  • Using Smooth Bind
  • Chapter 12: Animation
  • Animation Controls
  • About Setting Keyframes
  • Setting Animation Preferences
  • Importing Sound Files
  • About the Graph Editor
  • About the Dope Sheet
  • Muting Animation Channels
  • Ghosting and Motion Trail
  • Path Animation
  • About the Trax Editor
  • Previewing Your Animation
  • Chapter 13: Deformers
  • Nonlinear Deformers
  • Blend Shapes
  • Lattices
  • Clusters
  • Sculpt Deformers
  • Jiggle Deformers
  • Wire Deformers
  • Wrinkle Deformers
  • Wrap Deformers
  • About Deformer Weights
  • About the Deformation Order
  • Hiding, Showing, and Deleting Deformers
  • Chapter 14: Shaders, Materials, and Mapping
  • About the Hypershade
  • About IPR Renders
  • About Materials
  • About Texture-Mapping NURBS Surfaces
  • Combining Materials
  • About Projection Maps
  • About Texturing Polygons
  • Editing UVs
  • Swimming Textures
  • Texturing Using Painting Tools
  • Chapter 15: Creating Lights
  • T$264.