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Maya 8 for Windows and Macintosh /

Adding sophisticated new tools that give modelers even more control over polygons, an already cool program just got even cooler. Here to take budding 3D artists from 0 to 60 fast in Maya 8 is the eagerly anticipated update to everybody39;s favorite Maya tome: Maya 8 for Windows and Macintosh: Visual...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Robinson, Morgan
Otros Autores: Stein, Nathaniel
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, Calif. : Peachpit Press, 2007.
Colección:Visual quickstart guide.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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490 1 |a Visual quickstart guide 
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505 0 |a Cover13; -- Contents -- Introduction -- Chapter 1: Maya Basics -- About Maya -- Mayas Interface -- Beginning a Project -- Importing, Exporting, and Referencing -- Maya Help -- Chapter 2: Navigating and Changing the Interface -- Dollying, Tracking, and Tumbling -- Using the View Menu -- Changing the Layout -- Changing the Interface -- About Display Options and Smoothness -- Keyboard Shortcuts -- Chapter 3: Creating Primitives and Text -- About Primitive Types -- Creating Primitives -- About Text -- Naming Objects -- About Construction History -- Chapter 4: Transforming Objects and Components -- Moving, Rotating, and Scaling Objects -- About Pivot Points -- Duplication Options -- Mirroring and Instancing Objects -- Soft-Modifying Objects -- Chapter 5: Selection Modes, Hiding, and Templating -- Selecting Objects -- Selection Modes and Masks -- Using Quick Select Sets -- Hiding and Templating -- About Layers -- Chapter 6: Grouping, Parenting, and Aligning -- Grouping -- Parenting -- Grouping vs. Parenting -- Aligning and Snapping Objects -- The Snap Align Tools -- Chapter 7: NURBS Curves and Surfaces -- About NURBS Objects -- About NURBS Curves -- Creating NURBS Curves -- Editing NURBS Curves -- Opening, Closing, and Attaching Curves -- Altering Whole Curves -- Interactions Between Curves -- Creating Surfaces from Curves -- Surface Curves and Trims -- Modifying and Matching NURBS Surfaces -- Chapter 8: Polygons -- Modeling Polygons -- Creating and Deleting Polygon Components -- Splitting and Merging Polygon Components -- Subdividing and Merging -- Refining Polygons -- Surface Normals and Display -- Chapter 9: Subdiv Surfaces -- Subdiv Surface Components -- Refining Subdiv Surfaces -- Creasing Subdiv Surfaces -- Mirroring and Subdivs -- Subdiv Hierarchies -- Sculpting Subdivs -- Chapter 10: Skeletons and Rigging -- About Joints -- Adjusting Hierarchies -- About IK Handles and Solvers -- About Spline IK -- About Constraints -- The Connection Editor -- Basic Rigging -- About Full Body IK -- Chapter 11: Parenting and Binding to a Skeleton -- Parenting to a Skeleton -- Using Rigid Bind -- Using Smooth Bind -- Chapter 12: Animation -- Animation Controls -- About Setting Keyframes -- Setting Animation Preferences -- Importing Sound Files -- About the Graph Editor -- About the Dope Sheet -- Muting Animation Channels -- Ghosting and Motion Trail -- Path Animation -- About the Trax Editor -- Previewing Your Animation -- Chapter 13: Deformers -- Nonlinear Deformers -- Blend Shapes -- Lattices -- Clusters -- Sculpt Deformers -- Jiggle Deformers -- Wire Deformers -- Wrinkle Deformers -- Wrap Deformers -- About Deformer Weights -- About the Deformation Order -- Hiding, Showing, and Deleting Deformers -- Chapter 14: Shaders, Materials, and Mapping -- About the Hypershade -- About IPR Renders -- About Materials -- About Texture-Mapping NURBS Surfaces -- Combining Materials -- About Projection Maps -- About Texturing Polygons -- Editing UVs -- Swimming Textures -- Texturing Using Painting Tools -- Chapter 15: Creating Lights -- T$264. 
520 |a Adding sophisticated new tools that give modelers even more control over polygons, an already cool program just got even cooler. Here to take budding 3D artists from 0 to 60 fast in Maya 8 is the eagerly anticipated update to everybody39;s favorite Maya tome: Maya 8 for Windows and Macintosh: Visual QuickStart Guide! In these pages, best-selling authors Morgan Robinson and Nat Stein use a combination of task-based instruction and strong visual aids to take readers step by step through all of Maya39;s essentials: navigating the interface, modeling elementary and complex objects, unsurpassed character rigging and posing, mastering deformers, shaders, and renderers, and more. Both beginning users, who want a thorough introduction to the topic, and more advanced users, who are looking for a convenient reference, will find what they need here in straightforward language and through readily accessible examples, peppered with tons of timesaving tips and tricks. 
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