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Hot-wiring your creative process : strategies for print and new media designers /

Creative processes are a dime a dozen; it's the strategies, tools, habits, and paradigms behind them that get the job done. By focusing on these elements, veteran author Curt Cloninger shows readers how they can inject a big dose of creativity into just about every step of any design project. F...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Cloninger, Curt, 1969-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, Calif. : New Riders, 2006.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Cover
  • TOC36;Contents
  • Introduction58; What This Book Is and Is Not About
  • What39;s So Great About This Book63;
  • How to Use This Book
  • CH36;1 A Process Primer
  • A Brief Guide to the Creative Process
  • Variations on the Creative Process
  • Strengths and Weaknesses of the Creative Process
  • CH36;2 Basic Creative Wisdom
  • Believe in Your Creative Powers
  • Don39;t Wait Around for 34;Eureka33;34;
  • Overvalue the Conceptual
  • Visit the 34;Zone34; but Don39;t Live There
  • CH36;3 Four Ways to Bypass Inertia
  • Exploratory Sketching
  • Time45;Limited Designing
  • Interview58; Stefan Sagmeister
  • Scope Plumbing
  • Oblique Strategizing
  • Don39;t Knock It Till You Try It
  • CH36;4 Mining Art and Design History
  • Look to Design History
  • Look Beyond Design History
  • Two Ways to Mine58; Forms and Concepts
  • Know Why and Internalize
  • CH36;5 Varying Degrees of Derivation
  • Be Less Derivative
  • Be Hyper45;Derivative
  • Hypothetical41; Frequently Asked Questions
  • CH36;6 How I Stopped Worrying and Learned to Love the Edit
  • Debunking the Myth of 34;Scratch34;
  • Designer as Editor
  • Brainstorming58; Expand and Contract
  • The Proof Is in the Product
  • CH36;7 Software and Systems
  • Generative Software
  • Interview58; Joshua Davis
  • Grid Systems
  • Nonstandard [Ab]Use of Standard Software
  • The Art of Design
  • CH36;8 Maintaining a Personal Design Playground
  • Playground Rules
  • Playground Advantages
  • Playground Interview58; Dustin Hostetler of upsod46;com
  • Playground Gallery
  • Willful Superfluity
  • CH36;9 The Five Realms of Design
  • The Realm of Media Constraints
  • The Realm of Audience Needs
  • The Realm of Client Needs
  • Interview58; Clement Mok
  • The Realm of Professional Ethics
  • The Realm of Aesthetics
  • Balancing the Five Realms
  • CH36;10 Balance Forms and Reconcile paradigms
  • Balance Formal Elements
  • Reconcile Opposing Paradigms
  • Interview58; Zak Kyes
  • Interview58; Milton Glaser
  • The Human Element58; You
  • CH36;Conclusion58; Tag46; You39;re It
  • Exercises
  • Time45;Limited Exercises
  • Style and Genre Exercises
  • Perspective Exercises
  • Conceptual Exercises
  • Selected Resources
  • Credits
  • IDX36;Index
  • A
  • B
  • C
  • D
  • E
  • F
  • G
  • H
  • I
  • J
  • K
  • L
  • M
  • N
  • O
  • P
  • Q
  • R
  • S
  • T
  • U
  • V
  • W
  • X
  • Y
  • Z
  • Last Page.