Hot-wiring your creative process : strategies for print and new media designers /
Creative processes are a dime a dozen; it's the strategies, tools, habits, and paradigms behind them that get the job done. By focusing on these elements, veteran author Curt Cloninger shows readers how they can inject a big dose of creativity into just about every step of any design project. F...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berkeley, Calif. :
New Riders,
2006.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Cover
- TOC36;Contents
- Introduction58; What This Book Is and Is Not About
- What39;s So Great About This Book63;
- How to Use This Book
- CH36;1 A Process Primer
- A Brief Guide to the Creative Process
- Variations on the Creative Process
- Strengths and Weaknesses of the Creative Process
- CH36;2 Basic Creative Wisdom
- Believe in Your Creative Powers
- Don39;t Wait Around for 34;Eureka33;34;
- Overvalue the Conceptual
- Visit the 34;Zone34; but Don39;t Live There
- CH36;3 Four Ways to Bypass Inertia
- Exploratory Sketching
- Time45;Limited Designing
- Interview58; Stefan Sagmeister
- Scope Plumbing
- Oblique Strategizing
- Don39;t Knock It Till You Try It
- CH36;4 Mining Art and Design History
- Look to Design History
- Look Beyond Design History
- Two Ways to Mine58; Forms and Concepts
- Know Why and Internalize
- CH36;5 Varying Degrees of Derivation
- Be Less Derivative
- Be Hyper45;Derivative
- Hypothetical41; Frequently Asked Questions
- CH36;6 How I Stopped Worrying and Learned to Love the Edit
- Debunking the Myth of 34;Scratch34;
- Designer as Editor
- Brainstorming58; Expand and Contract
- The Proof Is in the Product
- CH36;7 Software and Systems
- Generative Software
- Interview58; Joshua Davis
- Grid Systems
- Nonstandard [Ab]Use of Standard Software
- The Art of Design
- CH36;8 Maintaining a Personal Design Playground
- Playground Rules
- Playground Advantages
- Playground Interview58; Dustin Hostetler of upsod46;com
- Playground Gallery
- Willful Superfluity
- CH36;9 The Five Realms of Design
- The Realm of Media Constraints
- The Realm of Audience Needs
- The Realm of Client Needs
- Interview58; Clement Mok
- The Realm of Professional Ethics
- The Realm of Aesthetics
- Balancing the Five Realms
- CH36;10 Balance Forms and Reconcile paradigms
- Balance Formal Elements
- Reconcile Opposing Paradigms
- Interview58; Zak Kyes
- Interview58; Milton Glaser
- The Human Element58; You
- CH36;Conclusion58; Tag46; You39;re It
- Exercises
- Time45;Limited Exercises
- Style and Genre Exercises
- Perspective Exercises
- Conceptual Exercises
- Selected Resources
- Credits
- IDX36;Index
- A
- B
- C
- D
- E
- F
- G
- H
- I
- J
- K
- L
- M
- N
- O
- P
- Q
- R
- S
- T
- U
- V
- W
- X
- Y
- Z
- Last Page.