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100 |
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|a Cloninger, Curt,
|d 1969-
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245 |
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|a Hot-wiring your creative process :
|b strategies for print and new media designers /
|c by Curt Cloninger.
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260 |
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|a Berkeley, Calif. :
|b New Riders,
|c 2006.
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300 |
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|a 1 online resource
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336 |
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|a text
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|a online resource
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|a Print version record.
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504 |
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|a Includes bibliographical references and index.
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|a Cover -- TOC36;Contents -- Introduction58; What This Book Is and Is Not About -- What39;s So Great About This Book63; -- How to Use This Book -- CH36;1 A Process Primer -- A Brief Guide to the Creative Process -- Variations on the Creative Process -- Strengths and Weaknesses of the Creative Process -- CH36;2 Basic Creative Wisdom -- Believe in Your Creative Powers -- Don39;t Wait Around for 34;Eureka33;34; -- Overvalue the Conceptual -- Visit the 34;Zone34; but Don39;t Live There -- CH36;3 Four Ways to Bypass Inertia -- Exploratory Sketching -- Time45;Limited Designing -- Interview58; Stefan Sagmeister -- Scope Plumbing -- Oblique Strategizing -- Don39;t Knock It Till You Try It -- CH36;4 Mining Art and Design History -- Look to Design History -- Look Beyond Design History -- Two Ways to Mine58; Forms and Concepts -- Know Why and Internalize -- CH36;5 Varying Degrees of Derivation -- Be Less Derivative -- Be Hyper45;Derivative -- Hypothetical41; Frequently Asked Questions -- CH36;6 How I Stopped Worrying and Learned to Love the Edit -- Debunking the Myth of 34;Scratch34; -- Designer as Editor -- Brainstorming58; Expand and Contract -- The Proof Is in the Product -- CH36;7 Software and Systems -- Generative Software -- Interview58; Joshua Davis -- Grid Systems -- Nonstandard [Ab]Use of Standard Software -- The Art of Design -- CH36;8 Maintaining a Personal Design Playground -- Playground Rules -- Playground Advantages -- Playground Interview58; Dustin Hostetler of upsod46;com -- Playground Gallery -- Willful Superfluity -- CH36;9 The Five Realms of Design -- The Realm of Media Constraints -- The Realm of Audience Needs -- The Realm of Client Needs -- Interview58; Clement Mok -- The Realm of Professional Ethics -- The Realm of Aesthetics -- Balancing the Five Realms -- CH36;10 Balance Forms and Reconcile paradigms -- Balance Formal Elements -- Reconcile Opposing Paradigms -- Interview58; Zak Kyes -- Interview58; Milton Glaser -- The Human Element58; You -- CH36;Conclusion58; Tag46; You39;re It -- Exercises -- Time45;Limited Exercises -- Style and Genre Exercises -- Perspective Exercises -- Conceptual Exercises -- Selected Resources -- Credits -- IDX36;Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z -- Last Page.
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|a Creative processes are a dime a dozen; it's the strategies, tools, habits, and paradigms behind them that get the job done. By focusing on these elements, veteran author Curt Cloninger shows readers how they can inject a big dose of creativity into just about every step of any design project. Filled with beautiful full-color examples, the book provides a plethora of strategies, tools, templates, and practices that readers can apply to their own work. As readers make their way through the book's four major sections, they're given a grab bag of tricks to get their creative juices flowing.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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6 |
|a Sites Web
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|a Infographie.
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|a computer graphics.
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|a COMPUTERS
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|i Print version:
|a Cloninger, Curt, 1969-
|t Hot-wiring your creative process.
|d Berkeley, CA : New Riders, ©2007
|z 0321350243
|z 9780321350244
|w (DLC) 2006299603
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|u https://learning.oreilly.com/library/view/~/0321350243/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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