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|a Jacobsen, Jens.
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|a Implementing a digital asset management system :
|b for animation, computer games, and web development /
|c Jens Jacobsen, Tilman Schlenker, and Lisa Edwards.
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260 |
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|a Amsterdam ;
|a Boston :
|b Elsevier Focal Press,
|c 2005.
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|a 1 online resource (xii, 256 pages) :
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|a Includes bibliographical references (pages 241-244) and index.
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|a Cover -- table of contents -- Preface -- Who should read this book? -- What do you get out of this book? -- Why is Digital Asset Management important? -- Why we wrote this book -- About the authors -- Acknowledgements -- 1 Introduction -- 1.1 What is it all about? -- 1.2 What does this book cover? -- 1.3 What's an asset anyway? -- 1.4 What is Digital Asset Management? -- 1.5 How is this book structured? -- 2 What can asset management do for you? -- 2.1 What can happen ... -- 2.2 ... And how it can be avoided -- 2.3 Who needs DAM? -- 2.4 What companies expect from Digital Asset Management (DAM) -- 2.5 What DAM is (and what it is not) -- 2.6 General benefits of DAM systems -- 2.7 Benefits for different departments -- 2.8 The case for Return On Investment (ROI) -- 2.9 Industries benefitting from DAM -- 3 Assess your individual situation -- 3.1 Analyze the business -- find out where you are -- 3.2 Define desired improvements -- find out where to go -- 3.3 Analyze value of desired result -- find out what you gain -- 4 Plan what you need -- 4.1 What is your business objective? -- 4.2 What do your assets want? -- 4.3 What do your users want? -- 4.4 What your new workflow should look like -- 4.5 Compile a list of features needed -- 4.6 Other important features of asset management systems -- 4.7 The most important consideration: focus -- 5 Find the right solution -- 5.1 Types of DAM solutions -- 5.2 Complexity and capabilities of the solutions -- 5.3 Which size fits for you? -- 5.4 What if there is no suitable system? -- 5.5 Rent a DAM solution -- 5.6 Don't over-engineer -- 5.7 Questions to ask potential vendors -- 5.8 Sample scenarios for the application of DAM -- 6 Implement the solution -- 6.1 Planning -- 6.2 Testing -- 6.3 Team preparation -- 6.4 Workflow integration -- 7 Success stories -- 7.1 Lionhead Studios -- 7.2 Sony Pictures Imageworks -- 7.3 Scholz & Volkmer -- 7.4 Framfab -- 7.5 Attitude Studio -- 7.6 Pixelspell Animation Studios -- Appendix 1: Product overview -- What you can find here -- Image catalogs and libraries -- Software Configuration Management (SCM) -- Digital Asset Management (DAM) -- Web Content Management -- Enterprise Content Management, Document Management, and Brand Asset Management -- Appendix 2: Glossary -- Appendix 3: References -- index -- Last Page.
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|a Print version record.
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|a Learn how the top CG film, computer game and web development companies have saved significant time and money on their projects by optimizing digital asset management systems and streamlining production processes. Also included is a product overview with 28 detailed descriptions of software solutions, including screenshots and prices, as well as a practical assessment of their suitability for different industries & project sizes.
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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|a Digital media.
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650 |
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|a Internet entertainment industry.
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|a Project management.
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650 |
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|a Schlenker, Tilman.
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|a Edwards, Lisa.
|
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|i Print version:
|a Jacobsen, Jens.
|t Implementing a digital asset management system.
|d Amsterdam ; Boston : Elsevier Focal Press, 2005
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