Animation : the mechanics of motion /
"A guide to all the fundamental principles of animation. With extended pieces on timing, acting and technical aspects Chris Webster has created a learning tool to help you get the most out of your animation and to develop the practical skills needed by both professionals and serious students al...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Oxford ; Burlington, MA :
Elsevier Focal Press,
2005.
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Colección: | Focal Press visual effects and animation series.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Cover
- Animation: The Mechanics of Motion
- Contents
- Foreword
- Preface
- THE EXERCISES
- AND FINALLY
- Introduction
- Walking with Animators
- Acknowledgements
- Chapter 1 Basic Principles
- Before we begin
- Timing in animation
- Persistence of vision
- Frames per second
- Timing
- Animation Exercise 1.1
- Flip Book
- Pacing
- Phrasing
- Timing
- Laws of motion
- First law (inertia)
- Second law (constant acceleration)
- Third law (equal and opposite action)
- Cause and effect
- Gravity and its effect on a falling object
- Squash and stretch
- Pose-to-pose and straight-ahead
- Advantages of pose-to-pose animation
- Disadvantages of pose-to-pose animation
- Advantages of straight-ahead animation
- Disadvantages of straight-ahead animation
- Keys and inbetweens
- Slow out
- Slow in
- Animation Exercise 1.2
- Bouncing Balls
- Overlapping action, follow-through and drag
- What is overlapping action?
- Staggered timing
- Primary actions
- Secondary actions
- Tertiary actions
- Overlapping Action Case Study 1
- Lifting a Weight
- Overlapping Action Case Study 2
- Getting Out of a Chair
- What is follow-through?
- Costume
- What is drag?
- How does drag affect an action?
- Questions to Ask Yourself about Overlapping Action, Follow-through and Drag
- Arcs and curves, and line of action
- Arcs and curves
- Line of action
- Cycle animation
- What is cycle animation?
- Wave cycle
- Flag cycle
- Animation Exercise 1.3
- Flag Cycle
- Animation Exercise 1.4
- Aeroplane Cycle
- Chapter 2 Figurative Animation
- Before we begin
- The four 'A's of animation
- Activity
- Action
- Animation
- Acting
- Walks and runs
- Walks
- Animation Exercise 2.1
- Basic Walk Cycle
- Runs
- Animation Exercise 2.2
- Basic Run Cycle
- Weight and balance
- Weight
- Balance
- Lifting
- Throwing
- Pushing
- Pulling
- Questions to Ask Yourself about Weight and Balance
- Anticipation
- Takes
- An argument in support of life drawing
- Chapter 3 Acting
- Before we begin
- Characterization
- The performance is the thing
- Dialogue
- Motivation and objectives
- Empathy
- Physical acting
- Psychological acting
- Temperament and pace
- Animation Exercise 3.1
- Temperament and Pace
- Animation Exercise 3.2
- Character Types/Two Sacks
- Character interaction
- Animation Exercise 3.3
- Character Interaction
- Planning a scene
- The six stages of planning a scene
- Props and costume
- Questions to Ask Yourself about Acting in Animation
- Chapter 4 Design
- Before we begin
- Production
- Style
- Audience
- Distribution.