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Animation : the mechanics of motion /

"A guide to all the fundamental principles of animation. With extended pieces on timing, acting and technical aspects Chris Webster has created a learning tool to help you get the most out of your animation and to develop the practical skills needed by both professionals and serious students al...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Webster, Chris
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Oxford ; Burlington, MA : Elsevier Focal Press, 2005.
Colección:Focal Press visual effects and animation series.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a Animation :  |b the mechanics of motion /  |c Chris Webster. 
260 |a Oxford ;  |a Burlington, MA :  |b Elsevier Focal Press,  |c 2005. 
300 |a 1 online resource (xix, 259 pages) :  |b illustrations (some color) 
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490 1 |a Focal Press visual effects & animation 
504 |a Includes bibliographical references and index. 
505 0 |a Cover -- Animation: The Mechanics of Motion -- Contents -- Foreword -- Preface -- THE EXERCISES -- AND FINALLY -- Introduction -- Walking with Animators -- Acknowledgements -- Chapter 1 Basic Principles -- Before we begin -- Timing in animation -- Persistence of vision -- Frames per second -- Timing -- Animation Exercise 1.1 -- Flip Book -- Pacing -- Phrasing -- Timing -- Laws of motion -- First law (inertia) -- Second law (constant acceleration) -- Third law (equal and opposite action) -- Cause and effect -- Gravity and its effect on a falling object -- Squash and stretch -- Pose-to-pose and straight-ahead -- Advantages of pose-to-pose animation -- Disadvantages of pose-to-pose animation -- Advantages of straight-ahead animation -- Disadvantages of straight-ahead animation -- Keys and inbetweens -- Slow out -- Slow in -- Animation Exercise 1.2 -- Bouncing Balls -- Overlapping action, follow-through and drag -- What is overlapping action? -- Staggered timing -- Primary actions -- Secondary actions -- Tertiary actions -- Overlapping Action Case Study 1 -- Lifting a Weight -- Overlapping Action Case Study 2 -- Getting Out of a Chair -- What is follow-through? -- Costume -- What is drag? -- How does drag affect an action? -- Questions to Ask Yourself about Overlapping Action, Follow-through and Drag -- Arcs and curves, and line of action -- Arcs and curves -- Line of action -- Cycle animation -- What is cycle animation? -- Wave cycle -- Flag cycle -- Animation Exercise 1.3 -- Flag Cycle -- Animation Exercise 1.4 -- Aeroplane Cycle -- Chapter 2 Figurative Animation -- Before we begin -- The four 'A's of animation -- Activity -- Action -- Animation -- Acting -- Walks and runs -- Walks -- Animation Exercise 2.1 -- Basic Walk Cycle -- Runs -- Animation Exercise 2.2 -- Basic Run Cycle -- Weight and balance -- Weight -- Balance -- Lifting -- Throwing -- Pushing -- Pulling -- Questions to Ask Yourself about Weight and Balance -- Anticipation -- Takes -- An argument in support of life drawing -- Chapter 3 Acting -- Before we begin -- Characterization -- The performance is the thing -- Dialogue -- Motivation and objectives -- Empathy -- Physical acting -- Psychological acting -- Temperament and pace -- Animation Exercise 3.1 -- Temperament and Pace -- Animation Exercise 3.2 -- Character Types/Two Sacks -- Character interaction -- Animation Exercise 3.3 -- Character Interaction -- Planning a scene -- The six stages of planning a scene -- Props and costume -- Questions to Ask Yourself about Acting in Animation -- Chapter 4 Design -- Before we begin -- Production -- Style -- Audience -- Distribution. 
588 0 |a Print version record. 
520 1 |a "A guide to all the fundamental principles of animation. With extended pieces on timing, acting and technical aspects Chris Webster has created a learning tool to help you get the most out of your animation and to develop the practical skills needed by both professionals and serious students alike."--Jacket 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
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