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|a Birn, Jeremy.
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|a Digital lighting and rendering /
|c by Jeremy Birn.
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|a 2nd ed.
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|a Berkeley, CA :
|b New Riders,
|c 2006.
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|a Fundamentals of lighting design -- Lighting basics and good practices -- Shadows and occlusion -- Lighting environments and architecture -- Lighting creatures, characters, and animation -- Cameras and exposure -- Composition and staging -- The art and science of color -- Shaders and rendering algorithms -- Designing and assigning textures -- Rendering passes and compositing -- Production pipelines and professional practices.
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|a Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry.
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|a O'Reilly
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|i Print version:
|a Birn, Jeremy.
|t [Digital] lighting and rendering.
|b 2nd ed.
|d Berkeley, CA. : New Riders ; London : Pearson Education [distributor], 2006
|w (OCoLC)70127378
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|u https://learning.oreilly.com/library/view/~/0321316312/?ar
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