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|a Oualline, Steve.
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|a How not to program in C++ :
|b 111 broken programs and 3 working ones, or why does 2+2 = 5986? /
|c Steve Oualline.
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|a San Francisco :
|b No Starch Press,
|c ©2003.
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|a Based on real-world errors, the 101 fun and challenging C++ puzzles in How Not to Program in C++ range from easy (one wrong character) to mind twisting (errors with multiple threads). Match your wits against the author's and polish your language skills as you try to fix broken programs. Clues help along the way, and answers are provided at the back of the book.
|
505 |
0 |
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|a Preliminaries; Dedication; Table Of Contents; Introduction; In The Beginning; Starting Out On The Wrong Foot; One Character Wonders; Everyday Problems; C Code, C Code Break; Premature Breakage; Classes With No Class; Expert Confusion; Portage To Hell; A Few Working Programs; Threaded, Embedded -- Dreaded.
|
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|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Error analysis (Mathematics)
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|a Debugging in computer science.
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|a C++ (Langage de programmation)
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|a Théorie des erreurs.
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|a Débogage.
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|a C++ (Computer program language)
|2 fast
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|a Debugging in computer science
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|i Print version:
|a Oualline, Steve.
|t How not to program in C.
|d San Francisco : No Starch Press, ©2003
|w (DLC) 2002006097
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