|
|
|
|
LEADER |
00000cam a2200000Ia 4500 |
001 |
OR_ocm70659046 |
003 |
OCoLC |
005 |
20231017213018.0 |
006 |
m o d |
007 |
cr unu|||||||| |
008 |
060720s2005 caua of 001 0 eng d |
010 |
|
|
|a 2005296243
|
040 |
|
|
|a YSM
|b eng
|e pn
|c YSM
|d CSO
|d VLB
|d CUSER
|d OCLCQ
|d CEF
|d MBB
|d N$T
|d OCLCQ
|d TEFOD
|d OCLCF
|d IDEBK
|d OCLCQ
|d IUA
|d UA@
|d C6I
|d YDXCP
|d OCL
|d E7B
|d EBLCP
|d DEBSZ
|d TEFOD
|d OCLCQ
|d COO
|d FEM
|d OCLCQ
|d UAB
|d OCLCQ
|d NTG
|d MOQ
|d WYU
|d AU@
|d STF
|d VT2
|d OCLCQ
|d OCL
|d UKAHL
|d OCLCQ
|d INARC
|d DST
|d OCLCO
|d OCLCQ
|d OCL
|d OCLCO
|
019 |
|
|
|a 326626746
|a 692705528
|a 748094598
|a 772458302
|a 839839123
|a 861531556
|a 863821286
|a 968045007
|a 969019979
|a 970985680
|a 974431016
|a 1044218533
|a 1056376813
|a 1060858959
|a 1064102702
|a 1074333000
|a 1103254803
|a 1129362505
|a 1202565888
|a 1240509731
|a 1280759763
|a 1300535989
|a 1303341518
|
020 |
|
|
|a 9780596523640
|q (electronic bk.)
|
020 |
|
|
|a 0596523645
|q (electronic bk.)
|
020 |
|
|
|a 9780596552909
|q (electronic bk.)
|
020 |
|
|
|a 0596552904
|q (electronic bk.)
|
020 |
|
|
|a 0596007302
|
020 |
|
|
|a 9780596007300
|
020 |
|
|
|z 0596007302
|
020 |
|
|
|z 9780596007300
|
024 |
3 |
|
|a 0596007302
|
024 |
3 |
|
|a 9780596007300
|
029 |
1 |
|
|a DEBSZ
|b 40550571X
|
029 |
1 |
|
|a AU@
|b 000066231852
|
029 |
1 |
|
|a AU@
|b 000066531925
|
029 |
1 |
|
|a AU@
|b 000067105321
|
035 |
|
|
|a (OCoLC)70659046
|z (OCoLC)326626746
|z (OCoLC)692705528
|z (OCoLC)748094598
|z (OCoLC)772458302
|z (OCoLC)839839123
|z (OCoLC)861531556
|z (OCoLC)863821286
|z (OCoLC)968045007
|z (OCoLC)969019979
|z (OCoLC)970985680
|z (OCoLC)974431016
|z (OCoLC)1044218533
|z (OCoLC)1056376813
|z (OCoLC)1060858959
|z (OCoLC)1064102702
|z (OCoLC)1074333000
|z (OCoLC)1103254803
|z (OCoLC)1129362505
|z (OCoLC)1202565888
|z (OCoLC)1240509731
|z (OCoLC)1280759763
|z (OCoLC)1300535989
|z (OCoLC)1303341518
|
037 |
|
|
|a 92BD0FAF-D50D-44E5-A00A-DD9D7984906D
|b OverDrive, Inc.
|n http://www.overdrive.com
|
050 |
|
4 |
|a QA76.76.C672
|b D39 2005
|
072 |
|
7 |
|a GAM
|x 013000
|2 bisacsh
|
082 |
0 |
4 |
|a 794.8/1526
|2 22
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Davison, Andrew.
|
245 |
1 |
0 |
|a Killer game programming in Java /
|c Andrew Davison.
|
246 |
3 |
0 |
|a Killer game programming
|
250 |
|
|
|a 1st ed.
|
260 |
|
|
|a Sebastopol, CA :
|b O'Reilly Media,
|c 2005.
|
300 |
|
|
|a 1 online resource (xxiv, 969 pages) :
|b illustrations
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|2 rda
|
500 |
|
|
|a "Java gaming & graphics programming"--Cover.
|
500 |
|
|
|a Includes index.
|
505 |
0 |
0 |
|g 1.
|t Why Java for games programming? --
|g 2.
|t animation framework --
|g 3.
|t Worms in Windows and applets --
|g 4.
|t Full-screen worms --
|g 5.
|t introduction to Java imaging --
|g 6.
|t Image loading, visual effects, and animation --
|g 7.
|t Introducing Java sound --
|g 8.
|t Loading and playing sounds --
|g 9.
|t Audio effects --
|g 10.
|t Audio synthesis --
|g 11.
|t Sprites --
|g 12.
|t side-scroller --
|g 13.
|t isometric tile game --
|g 14.
|t Introducing Java 3D --
|g 15.
|t 3D checkerboard : Checkers3D --
|g 16.
|t Loading and manipulating external models --
|g 17.
|t Using a lathe to make shapes --
|g 18.
|t 3D sprites --
|g 19.
|t Animated 3D sprites --
|g 20.
|t articulated, moveable figure --
|g 21.
|t Particle systems --
|g 22.
|t Flocking boids --
|g 23.
|t Shooting a gun --
|g 24.
|t first-person shooter --
|g 25.
|t 3D maze --
|g 26.
|t Fractal land --
|g 27.
|t Terrain generation with terragen --
|g 28.
|t Trees that grow --
|g 29.
|t Networking basics --
|g 30.
|t Network chat --
|g 31.
|t networked two-person game --
|g 32.
|t networked virtual environment --
|g A.
|t Installation using install4j --
|g B.
|t Installation using Java Web start.
|
520 |
|
|
|a Assuming a solid grounding in Java, this guide introduces the Java imaging and sound classes available in J2SE 1.4 and J2SE 5.0 for 2D games, and explains how to program 3D games using Java 3D, Java's scene graph API. Davison (computer engineering, Prince of Songkla University, Thailand) covers sampled audio synthesis, side scrollers, sprites, animation, particle systems, shooting techniques, landscape and scenery creation, and network programming. Annotation : 2005 Book News, Inc., Portland, OR (booknews.com).
|
546 |
|
|
|a English.
|
583 |
|
|
|a cat
|c 20050825
|k mpl
|5 UPB
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Video games
|x Programming
|v Handbooks, manuals, etc.
|
650 |
|
0 |
|a Computer animation
|v Handbooks, manuals, etc.
|
650 |
|
0 |
|a Computer drawing
|v Handbooks, manuals, etc.
|
650 |
|
0 |
|a Java (Computer program language)
|v Handbooks, manuals, etc.
|
650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
6 |
|a Animation par ordinateur
|v Guides, manuels, etc.
|
650 |
|
6 |
|a Dessin par ordinateur
|v Guides, manuels, etc.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
6 |
|a Java (Langage de programmation)
|v Guides, manuels, etc.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation
|v Guides, manuels, etc.
|
650 |
|
7 |
|a GAMES
|x Video & Electronic.
|2 bisacsh
|
650 |
|
7 |
|a Computer animation
|2 fast
|
650 |
|
7 |
|a Computer drawing
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
650 |
|
7 |
|a Java (Computer program language)
|2 fast
|
655 |
|
7 |
|a Handbooks and manuals
|2 fast
|
776 |
0 |
8 |
|i Print version:
|z 0596007302
|w (DLC) 2005296243
|w (OCoLC)60690639
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/0596007302/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
|
|a Askews and Holts Library Services
|b ASKH
|n AH29297887
|
938 |
|
|
|a ProQuest Ebook Central
|b EBLB
|n EBL540794
|
938 |
|
|
|a ebrary
|b EBRY
|n ebr10758854
|
938 |
|
|
|a EBSCOhost
|b EBSC
|n 415466
|
938 |
|
|
|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis28429819
|
938 |
|
|
|a YBP Library Services
|b YANK
|n 7365597
|
938 |
|
|
|a Internet Archive
|b INAR
|n killergameprogra0000davi
|
994 |
|
|
|a 92
|b IZTAP
|