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Beginning ActionScript 2.0 /

Offering guidance in an exercise-oriented format that readers will find helpful, this book is the perfect mix of tutorial and hands-on codingWritten by a well-known and well-respected Flash development expert, this code-intensive guide shows readers how to work with objects, write and use various fu...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Derksen, Nathan, 1974-
Otros Autores: Berg, Jeff, 1975-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis, IN : Wrox/Wiley, ©2006.
Colección:Wrox beginning guides.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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505 0 |a Beginning ActionScript 2.0; About the Authors; Acknowledgments; Contents; Introduction; Who This Book Is For; How This Book Is Structured; What You Need to Use This Book; Conventions; Source Code; Errata; Chapter 1: Getting Started with Macromedia Flash; Introducing the Development Environment; About the Library and Symbols; Setting Up Your Scripting Environment; Summary; Exercises; Chapter 2: Getting Started with ActionScript 2.0; Understanding Statements; Understanding Operators; Using White Space; Using Comments; Introducing Variables; Working with Collections of Data; Summary; Exercises 
505 8 |a Chapter 3: Understanding ActionScript Expressions and LoopsMaking Decisions; Understanding Loops; Summary; Exercises; Chapter 4: Exploring ActionScript Functions and Scope; Functions; Variable Scope; Summary; Exercises; Chapter 5: Getting Started with Coding; Introduction to Object-Oriented Programming; Coding Best Practices; Summary; Exercises; Chapter 6: Setting Up Flash Projects; Setting Up the Library; Working with Bitmap Images; Nesting Sections within a Movie Clip; Summary; Exercise; Chapter 7: Controlling Movie Clips; The Movie Clip Revealed; Creating Movie Clips On-the-Fly 
505 8 |a Attaching Movie Clips from the LibraryLoading External Movies; Using Movie Clips as Masks; Improving Movie Clip Performance; Summary; Exercises; Chapter 8: Pre-Loading Movies; Using a Custom Pre-Loader; Polling with onEnterFrame() Versus setInterval(); Understanding the MovieClipLoader Class; Examining the Loader and ProgressBar Components; Strategies for Using Pre-Loaders; Summary; Exercises; Chapter 9: Working with Components; New to Version 2.0; Exploring Components; Placing Components Manually; Placing Components on the Stage with Script; Scripting Components; Summary; Exercises 
505 8 |a Chapter 10: Interacting with the UserHandling Events; Attaching Multiple Listeners to Multiple Components; Manually Invoking Events in a Component; Summary; Exercise; Chapter 11: Controlling Components; Introducing the Component Inspector Panel; Creating Data Bindings between Components Using the Bindings Tab; Using an XML File as a Data Source; Controlling Component Appearance; Summary; Exercises; Chapter 12: Debugging Debugged; Types of Bugs; Develop to Debug; The Science of Debugging; Summary; Exercises; Chapter 13: Working with Vector Graphics; Using the Drawing API 
505 8 |a Tools for Drawing Vectors with ActionScriptDrawing Vectors with ActionScript; The Matrix Object; Summary; Exercises; Chapter 14: Applying Filter Effects; DropShadowFilter; BlurFilter; GlowFilter; BevelFilter; GradientGlowFilter; GradientBevelFilter; ConvolutionFilter; ColorMatrixFilter; DisplacementMapFilter; Cloning Filters; Applying Multiple Filters; Applying Blending Modes; Summary; Exercises; Chapter 15: Working Directly with Bitmap Data; The Bitmap Object's Methods; The bitmapData Object's Properties; Converting a Movie Clip into a Bitmap Image; Manipulating Bitmap Data; Summary 
520 |a Offering guidance in an exercise-oriented format that readers will find helpful, this book is the perfect mix of tutorial and hands-on codingWritten by a well-known and well-respected Flash development expert, this code-intensive guide shows readers how to work with objects, write and use various functions, handle dynamic data, and integrate with XMLContains complete coverage of the ActionScript language, including data types, variables, events, and moreAddresses important topics such as understanding how code fits into a Flash project and where it goes, working with new sc. 
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