Holub on patterns : learning design patterns by looking at code /
The existing books on design patterns take a catalog approach, where they show the individual design patterns in isolation. This approach is fundamentally flawed, because you can't see how the design patterns actually function in the real world. Most programmers learn by looking at computer pro...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berkeley : New York :
Apress ; Distributed to the Book trade in the U.S. by Springer-Verlag,
©2004.
©2004 |
Colección: | Expert's voice in software engineering.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
MARC
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100 | 1 | |a Holub, Allen I. | |
245 | 1 | 0 | |a Holub on patterns : |b learning design patterns by looking at code / |c Allen Holub. |
260 | |a Berkeley : |b Apress ; |a New York : |b Distributed to the Book trade in the U.S. by Springer-Verlag, |c ©2004. | ||
264 | 4 | |c ©2004 | |
300 | |a 1 online resource | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a text file | ||
347 | |b PDF | ||
490 | 1 | |a The expert's voice in software engineering | |
500 | |a Includes index. | ||
500 | |a Title from title screen. | ||
505 | 0 | |a 1 Preliminaries: 00 and Design Patterns 101 -- 2 Programming with Interfaces, and a Few Creational Patterns -- 3 The Game of Life -- 4 Implementing Embedded SQL -- Appendix A Design-Pattern Quick Reference -- Creational Patterns -- Abstract Factory -- Builder -- Factory Method -- Prototype -- Singleton -- Structural Patterns -- Adapter -- Bridge -- Composite -- Decorator -- Facade -- Flyweight -- Proxy -- Behavioral Patterns -- Chain of Responsibility -- Command -- Interpreter -- Iterator -- Mediator -- Memento -- Observer (Publish/Subscribe) -- State -- Strategy -- Template Method -- Visitor. | |
520 | |a The existing books on design patterns take a catalog approach, where they show the individual design patterns in isolation. This approach is fundamentally flawed, because you can't see how the design patterns actually function in the real world. Most programmers learn by looking at computer programs. Holub on Patterns: Learning Design Patterns by Looking at Code teaches you design patterns in exactly this way: by looking at computer programs and analyzing them in terms of the patterns that they use. Consequently, you learn how the patterns actually occur in the real world and how to apply the patterns to solve real problems. This book also looks at the broader context of object-oriented (OO) design and how patterns solve commonplace OO design problems. It covers many of the principles of OO design--principles not covered by most books on Java--and shows you how to apply these principles to make your code easier to maintain and debug. | ||
546 | |a English. | ||
590 | |a O'Reilly |b O'Reilly Online Learning: Academic/Public Library Edition | ||
650 | 0 | |a Software patterns. | |
650 | 0 | |a Object-oriented programming (Computer science) | |
650 | 6 | |a Logiciels |x Modèles de conception. | |
650 | 6 | |a Programmation orientée objet (Informatique) | |
650 | 7 | |a Object-oriented programming (Computer science) |2 fast | |
650 | 7 | |a Software patterns |2 fast | |
776 | 0 | 8 | |i Printed edition: |z 9781430253617 |
830 | 0 | |a Expert's voice in software engineering. | |
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