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00000cam a2200000Ia 4500 |
001 |
OR_ocm60546669 |
003 |
OCoLC |
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20231017213018.0 |
006 |
m o d |
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cr unu|||||||| |
008 |
050602s2005 inua o 001 0 eng d |
010 |
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|z 2005277128
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040 |
|
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|a OCL
|b eng
|e pn
|c OCL
|d OCLCQ
|d VLB
|d OCLCQ
|d CEF
|d UX0
|d MBB
|d OCLCQ
|d OCLCF
|d OCLCQ
|d YDX
|d UIU
|d WYU
|d VT2
|d INARC
|d OCLCO
|d OCLCQ
|
019 |
|
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|a 692710048
|a 748094779
|a 1019733155
|a 1044251694
|a 1056366185
|a 1060978552
|a 1063974874
|a 1074309960
|a 1103278236
|a 1129366290
|a 1202542945
|a 1240520390
|
020 |
|
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|z 073571438X
|
020 |
|
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|a 9780735714380
|
020 |
|
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|a 073571438X
|
029 |
1 |
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|a NZ1
|b 13685835
|
035 |
|
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|a (OCoLC)60546669
|z (OCoLC)692710048
|z (OCoLC)748094779
|z (OCoLC)1019733155
|z (OCoLC)1044251694
|z (OCoLC)1056366185
|z (OCoLC)1060978552
|z (OCoLC)1063974874
|z (OCoLC)1074309960
|z (OCoLC)1103278236
|z (OCoLC)1129366290
|z (OCoLC)1202542945
|z (OCoLC)1240520390
|
050 |
|
4 |
|a TR897.7
|b .W37 2005
|
082 |
0 |
4 |
|a 006.696
|2 22
|
049 |
|
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|a UAMI
|
100 |
1 |
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|a Ward, Antony.
|
245 |
1 |
0 |
|a Game character development with Maya /
|c Antony Ward.
|
260 |
|
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|a Indianapolis, Ind. :
|b New Riders,
|c 2005.
|
300 |
|
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|a 1 online resource (793 pages) :
|b illustrations (some color)
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
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|a online resource
|b cr
|2 rdacarrier
|
500 |
|
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|a Includes index.
|
505 |
0 |
0 |
|g Ch. 1.
|t Designing your character --
|g Ch. 2.
|t Modeling Kila --
|g Ch. 3.
|t Finishing and refining --
|g Ch. 4.
|t Modeling details --
|g Ch. 5.
|t Model optimization --
|g Ch. 6.
|t Deformation testing --
|g Ch. 7.
|t Modeling Grae --
|g Ch. 8.
|t Texture preparation --
|g Ch. 9.
|t Texture painting --
|g Ch. 10.
|t Levels of detail (LODs) --
|g Ch. 11.
|t Skeleton setup --
|g Ch. 12.
|t Character rigging --
|g Ch. 13.
|t Facial animation setup --
|g Ch. 14.
|t Final character deformation --
|g Ch. 15.
|t Finalize and clean up --
|g Ch. 16.
|t Animating for games --
|g App. A.
|t Normal mapping in Maya --
|g App. B.
|t Reference and further reading.
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
630 |
0 |
0 |
|a Maya (Computer file)
|
630 |
0 |
7 |
|a Maya (Computer file)
|2 fast
|0 (OCoLC)fst01392146
|
650 |
|
0 |
|a Computer animation.
|
650 |
|
0 |
|a Three-dimensional display systems.
|
650 |
|
6 |
|a Animation par ordinateur.
|
650 |
|
6 |
|a Affichage tridimensionnel.
|
650 |
|
7 |
|a computer animation.
|2 aat
|
650 |
|
7 |
|a three-dimensional.
|2 aat
|
650 |
|
7 |
|a Computer animation.
|2 fast
|0 (OCoLC)fst00872015
|
650 |
|
7 |
|a Three-dimensional display systems.
|2 fast
|0 (OCoLC)fst01150324
|
776 |
0 |
8 |
|i Print version:
|z 073571438X
|w (OCoLC)57442355
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/073571438X/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
|
|a Internet Archive
|b INAR
|n gamecharacterdev0000ward
|
938 |
|
|
|a YBP Library Services
|b YANK
|n 14856491
|
994 |
|
|
|a 92
|b IZTAP
|