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Cocoa programming /

"This comprehensive book covers virtually every aspect of Cocoa application development, from the tools used to build programs to sophisticated multimedia and low-level implementation details. Topics ranging from client-server networking to game development are covered. Examples that can be use...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Anguish, Scott
Otros Autores: Buck, Erik M., Yacktman, Donald A.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis, Ind. : Sams, ©2003.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a Cocoa programming /  |c Scott Anguish, Erik M. Buck, Donald A. Yacktman. 
260 |a Indianapolis, Ind. :  |b Sams,  |c ©2003. 
300 |a 1 online resource (xxiii, 1245 pages) :  |b illustrations 
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505 0 |a 1. Cocoa and Mac OS X -- 2. Cocoa Language Options -- 3. Using Apple's Developer Tools -- 4. Objective-C -- 5. Cocoa Conventions -- 6. Cocoa Design Patterns -- 7. Foundation Framework Overview -- 8. The Application Kit Framework Overview -- 9. Applications, Windows, and Screens -- 10. Views and Controls -- 11. The Cocoa Text System -- 12. Custom Views and Graphics Part I -- 13. Custom Views and Graphics Part II -- 14. Custom Views and Graphics Part III -- 15. Events and Cursors -- 16. Menus -- 17. Color -- 18. Advanced Views and Controls -- 19. Using Pasteboards -- 20. Adding Online Help -- 21. Multimedia -- 22. Integrating with the Operating System -- 23. Networking -- 24. Subprocesses and Threads -- 25. Printing -- 26. Application Requirements, Design, and Documentation -- 27. Creating Custom Frameworks -- 28. Distributing Applications -- App. A. Unleashing the Objective-C Runtime -- App. D. Cocoa Additions in Mac OS X Version 10.2. 
520 1 |a "This comprehensive book covers virtually every aspect of Cocoa application development, from the tools used to build programs to sophisticated multimedia and low-level implementation details. Topics ranging from client-server networking to game development are covered. Examples that can be used directly in application code, and a companion Web site provide a treasure chest of reusable objects that illustrate the best practices developed through years of use."--BOOK JACKET. 
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700 1 |a Yacktman, Donald A. 
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