Cargando…

Chris Crawford on game design /

Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Crawford, Chris, 1950-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis, Ind. : New Riders, 2003.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a2200000 a 4500
001 OR_ocm54115436
003 OCoLC
005 20231017213018.0
006 m o d
007 cr unu||||||||
008 040130s2003 inua o 001 0 eng d
040 |a OCL  |b eng  |e pn  |c OCL  |d OCLCQ  |d OCLCG  |d OCLCQ  |d OCLCE  |d VLB  |d MBB  |d VMI  |d OCLCQ  |d CEF  |d OCLCO  |d OCLCF  |d OCLCQ  |d OVY  |d OCLCQ  |d WYU  |d AU@  |d UAB  |d VT2  |d OCLCO  |d OCLCQ  |d OCLCA  |d OCL  |d OCLCA 
019 |a 300880611  |a 606955653  |a 748093879  |a 759515122  |a 1044261249  |a 1056349899  |a 1060863769  |a 1066432317  |a 1073057491  |a 1083176143  |a 1103250138  |a 1104446209 
020 |a 9780131460997  |q (pbk.) 
020 |a 0131460994  |q (pbk.) 
020 |z 0131460994  |q (pbk.) 
029 1 |a AU@  |b 000067092748 
035 |a (OCoLC)54115436  |z (OCoLC)300880611  |z (OCoLC)606955653  |z (OCoLC)748093879  |z (OCoLC)759515122  |z (OCoLC)1044261249  |z (OCoLC)1056349899  |z (OCoLC)1060863769  |z (OCoLC)1066432317  |z (OCoLC)1073057491  |z (OCoLC)1083176143  |z (OCoLC)1103250138  |z (OCoLC)1104446209 
042 |a dlr 
050 4 |a QA76.76.C672  |b C73 2003 
082 0 4 |a 794.8/1526  |2 22 
084 |a 54.52  |2 bcl 
084 |a 76.31  |2 bcl 
049 |a UAMI 
100 1 |a Crawford, Chris,  |d 1950- 
245 1 0 |a Chris Crawford on game design /  |c Chris Crawford. 
246 3 0 |a On game design 
260 |a Indianapolis, Ind. :  |b New Riders,  |c 2003. 
300 |a 1 online resource (xi, 476 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Includes index. 
588 0 |a Print version record. 
505 0 |a Definitions, definitions -- Some milestone games -- Play -- Challenge -- Conflict -- Interactivity -- Creativity: the missing ingredient -- Common mistakes -- The education of a game designer -- Games I'd like to build -- Storytelling -- Random sour observations -- Tanktics -- Legionnaire -- Wizard -- Energy czar -- Scram -- Eastern front (1941) -- Gossip -- Excalibur -- The balance of power -- Patton versus Rommel -- Siboot -- Guns & butter -- Balance of the planet -- Patton strikes back -- Themes and lessons -- Old fart stories. 
506 |3 Use copy  |f Restrictions unspecified  |2 star  |5 MiAaHDL 
533 |a Electronic reproduction.  |b [Place of publication not identified] :  |c HathiTrust Digital Library,  |d 2010.  |5 MiAaHDL 
538 |a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.  |u http://purl.oclc.org/DLF/benchrepro0212  |5 MiAaHDL 
583 1 |a digitized  |c 2010  |h HathiTrust Digital Library  |l committed to preserve  |2 pda  |5 MiAaHDL 
520 |a Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information! 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Computer games  |x Design. 
650 0 |a Computer games  |x Programming. 
650 6 |a Jeux d'ordinateur  |x Conception. 
650 6 |a Jeux d'ordinateur  |x Programmation. 
650 7 |a Computer games  |x Design.  |2 fast  |0 (OCoLC)fst00872112 
650 7 |a Video games  |x Programming.  |2 fast  |0 (OCoLC)fst00872114 
650 1 7 |a Computerspelen.  |2 gtt 
650 1 7 |a Vormgeving.  |2 gtt 
650 1 7 |a Programmeren (computers)  |2 gtt 
776 0 8 |i Print version:  |a Crawford, Chris, 1950-  |t Chris Crawford on game design.  |d Indianapolis, Ind. : New Riders, 2003  |z 0131460994  |w (DLC) 2003107022  |w (OCoLC)52937807 
856 4 0 |u https://learning.oreilly.com/library/view/~/0131460994/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
994 |a 92  |b IZTAP