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040130s2003 inua o 001 0 eng d |
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|a 9780131460997
|q (pbk.)
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|a 0131460994
|q (pbk.)
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|z 0131460994
|q (pbk.)
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|b 000067092748
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|z (OCoLC)300880611
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|z (OCoLC)1060863769
|z (OCoLC)1066432317
|z (OCoLC)1073057491
|z (OCoLC)1083176143
|z (OCoLC)1103250138
|z (OCoLC)1104446209
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042 |
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|a dlr
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050 |
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4 |
|a QA76.76.C672
|b C73 2003
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|2 22
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|a 54.52
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|a 76.31
|2 bcl
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049 |
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|a UAMI
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100 |
1 |
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|a Crawford, Chris,
|d 1950-
|
245 |
1 |
0 |
|a Chris Crawford on game design /
|c Chris Crawford.
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246 |
3 |
0 |
|a On game design
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260 |
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|a Indianapolis, Ind. :
|b New Riders,
|c 2003.
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300 |
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|a 1 online resource (xi, 476 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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500 |
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|a Includes index.
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588 |
0 |
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|a Print version record.
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505 |
0 |
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|a Definitions, definitions -- Some milestone games -- Play -- Challenge -- Conflict -- Interactivity -- Creativity: the missing ingredient -- Common mistakes -- The education of a game designer -- Games I'd like to build -- Storytelling -- Random sour observations -- Tanktics -- Legionnaire -- Wizard -- Energy czar -- Scram -- Eastern front (1941) -- Gossip -- Excalibur -- The balance of power -- Patton versus Rommel -- Siboot -- Guns & butter -- Balance of the planet -- Patton strikes back -- Themes and lessons -- Old fart stories.
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506 |
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|3 Use copy
|f Restrictions unspecified
|2 star
|5 MiAaHDL
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533 |
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|a Electronic reproduction.
|b [Place of publication not identified] :
|c HathiTrust Digital Library,
|d 2010.
|5 MiAaHDL
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538 |
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|a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
|u http://purl.oclc.org/DLF/benchrepro0212
|5 MiAaHDL
|
583 |
1 |
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|a digitized
|c 2010
|h HathiTrust Digital Library
|l committed to preserve
|2 pda
|5 MiAaHDL
|
520 |
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|a Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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0 |
|a Computer games
|x Design.
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650 |
|
0 |
|a Computer games
|x Programming.
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650 |
|
6 |
|a Jeux d'ordinateur
|x Conception.
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650 |
|
6 |
|a Jeux d'ordinateur
|x Programmation.
|
650 |
|
7 |
|a Computer games
|x Design.
|2 fast
|0 (OCoLC)fst00872112
|
650 |
|
7 |
|a Video games
|x Programming.
|2 fast
|0 (OCoLC)fst00872114
|
650 |
1 |
7 |
|a Computerspelen.
|2 gtt
|
650 |
1 |
7 |
|a Vormgeving.
|2 gtt
|
650 |
1 |
7 |
|a Programmeren (computers)
|2 gtt
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776 |
0 |
8 |
|i Print version:
|a Crawford, Chris, 1950-
|t Chris Crawford on game design.
|d Indianapolis, Ind. : New Riders, 2003
|z 0131460994
|w (DLC) 2003107022
|w (OCoLC)52937807
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/0131460994/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
994 |
|
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|a 92
|b IZTAP
|