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151221s2016||||nyu|||||s|||||||||||eng|| |
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|a 9781259587405 (print ISBN)
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|a 1259587401 (print ISBN)
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|a 9781259587412 (eISBN)
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|a 125958741X (eISBN)
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|a (OCoLC)923017714
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|a IN-ChSCO
|b eng
|e rda
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|a eng
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|a QA76.73.P98
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|a 005.133
|2 23
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|a Monk, Simon,
|e author.
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|a Programming the Raspberry Pi :
|b getting started with Python /
|c Simon Monk.
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|a Programming the Raspberry Pi, getting started with Python, Second edition
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|a Second edition.
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264 |
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|a New York, N.Y. :
|b McGraw-Hill Education LLC.,
|c c2016.
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264 |
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|c ?2016.
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300 |
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|a 1 online resource (xix, 188 pages) :
|b illustrations, figures, tables;
|c 23 cm.
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336 |
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|a text
|2 rdacontent
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337 |
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|a computer
|2 rdamedia
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338 |
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|a online resource
|2 rdacarrier
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504 |
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|a Includes bibliographical references and indexes.
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|a A. About the Author -- B. Dedication -- C. PREFACE -- D. ACKNOWLEDGMENTS -- E. INTRODUCTION -- 1. Introduction -- What Is the Raspberry Pi? -- What Can You Do with a Raspberry Pi? -- A Tour of the Raspberry Pi -- Setting Up Your Raspberry Pi -- Booting Up -- Summary -- 2. Getting Started -- Linux -- The Desktop -- The Internet -- The Command Line -- Applications -- Internet Resources -- Summary -- 3. Python Basics -- IDLE -- Numbers -- Variables -- For Loops -- Simulating Dice -- If -- While -- Summary -- 4. Strings, Lists, and Dictionaries -- String Theory -- Lists -- Functions -- Hangman -- Dictionaries -- Tuples -- Exceptions -- Summary of Functions -- Summary -- 5. Modules, Classes, and Methods -- Modules -- Object Orientation -- Defining Classes -- Inheritance -- Summary -- 6. Files and the Internet -- Files -- Pickling -- Internet -- Summary -- 7. Graphical User Interfaces -- Tkinter -- Hello World -- Temperature Converter -- Other GUI Widgets -- Dialogs -- Menus -- The Canvas -- Summary -- 8. Games Programming -- What Is Pygame? -- Coordinates -- Hello Pygame -- A Raspberry Game -- Summary -- 9. Interfacing Hardware -- GPIO Pin Connections -- Breadboarding with Jumper Wires -- Digital Outputs -- Analog Outputs -- Digital Inputs -- Analog Inputs -- Breadboarding with the Pi Cobbler -- Prototyping Boards -- Other Boards and HATs -- Arduino and the Pi -- Summary -- 10. LED Fader Project -- What You Need -- Hardware Assembly -- Software -- Summary -- 11. Prototyping Project (Clock) -- What You Need -- Hardware Assembly -- Software -- Phase Two -- Summary -- 12. Raspberry Pi Robot -- What You Need -- Project 1. Autonomous Rover -- Project 2. Web-Controlled Rover -- Summary -- 13. What Next -- Linux Resources -- Python Resources -- Raspberry Pi Resources -- Other Programming Languages -- Applications and Projects -- Summary.
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|a Learn to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required.
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530 |
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|a Also issued in print and PDF version.
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|a Description based on cover image and table of contents, viewed on December 21, 2015.
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650 |
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|a Raspberry Pi (Computer)
|x Programming.
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650 |
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|a Computer games
|x Programming.
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650 |
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|a Application software
|x Development.
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650 |
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|a Microcomputers.
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650 |
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|a Python (Computer program language)
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776 |
1 |
8 |
|i Print version:
|t Programming the Raspberry Pi, getting started with Python, Second edition
|d New York, N.Y. : McGraw Hill,
|c c2016,
|z 9781259587412.
|
856 |
4 |
0 |
|u https://accessengineeringlibrary.uam.elogim.com/content/book/9781259587405
|z Texto completo
|