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Programming the Raspberry Pi : getting started with Python /

Learn to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Monk, Simon (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: ?2016.
Edición:Second edition.
Temas:
Acceso en línea:Texto completo

MARC

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020 |a 9781259587405 (print ISBN) 
020 |a 1259587401 (print ISBN) 
020 |a 9781259587412 (eISBN) 
020 |a 125958741X (eISBN) 
035 |a (OCoLC)923017714 
040 |a IN-ChSCO  |b eng  |e rda 
041 0 |a eng 
050 4 |a QA76.73.P98 
082 0 4 |a 005.133  |2 23 
100 1 |a Monk, Simon,   |e author. 
245 1 0 |a Programming the Raspberry Pi :   |b getting started with Python /   |c Simon Monk. 
246 3 0 |a Programming the Raspberry Pi, getting started with Python, Second edition 
250 |a Second edition. 
264 |a New York, N.Y. :   |b McGraw-Hill Education LLC.,   |c c2016. 
264 4 |c ?2016. 
300 |a 1 online resource (xix, 188 pages) :   |b illustrations, figures, tables;   |c 23 cm. 
336 |a text  |2 rdacontent 
337 |a computer  |2 rdamedia 
338 |a online resource  |2 rdacarrier 
504 |a Includes bibliographical references and indexes. 
505 0 |a A. About the Author -- B. Dedication -- C. PREFACE -- D. ACKNOWLEDGMENTS -- E. INTRODUCTION -- 1. Introduction -- What Is the Raspberry Pi? -- What Can You Do with a Raspberry Pi? -- A Tour of the Raspberry Pi -- Setting Up Your Raspberry Pi -- Booting Up -- Summary -- 2. Getting Started -- Linux -- The Desktop -- The Internet -- The Command Line -- Applications -- Internet Resources -- Summary -- 3. Python Basics -- IDLE -- Numbers -- Variables -- For Loops -- Simulating Dice -- If -- While -- Summary -- 4. Strings, Lists, and Dictionaries -- String Theory -- Lists -- Functions -- Hangman -- Dictionaries -- Tuples -- Exceptions -- Summary of Functions -- Summary -- 5. Modules, Classes, and Methods -- Modules -- Object Orientation -- Defining Classes -- Inheritance -- Summary -- 6. Files and the Internet -- Files -- Pickling -- Internet -- Summary -- 7. Graphical User Interfaces -- Tkinter -- Hello World -- Temperature Converter -- Other GUI Widgets -- Dialogs -- Menus -- The Canvas -- Summary -- 8. Games Programming -- What Is Pygame? -- Coordinates -- Hello Pygame -- A Raspberry Game -- Summary -- 9. Interfacing Hardware -- GPIO Pin Connections -- Breadboarding with Jumper Wires -- Digital Outputs -- Analog Outputs -- Digital Inputs -- Analog Inputs -- Breadboarding with the Pi Cobbler -- Prototyping Boards -- Other Boards and HATs -- Arduino and the Pi -- Summary -- 10. LED Fader Project -- What You Need -- Hardware Assembly -- Software -- Summary -- 11. Prototyping Project (Clock) -- What You Need -- Hardware Assembly -- Software -- Phase Two -- Summary -- 12. Raspberry Pi Robot -- What You Need -- Project 1. Autonomous Rover -- Project 2. Web-Controlled Rover -- Summary -- 13. What Next -- Linux Resources -- Python Resources -- Raspberry Pi Resources -- Other Programming Languages -- Applications and Projects -- Summary. 
520 3 |a Learn to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required. 
530 |a Also issued in print and PDF version. 
588 |a Description based on cover image and table of contents, viewed on December 21, 2015. 
650 0 |a Raspberry Pi (Computer)   |x Programming. 
650 0 |a Computer games   |x Programming. 
650 0 |a Application software   |x Development. 
650 0 |a Microcomputers. 
650 0 |a Python (Computer program language) 
776 1 8 |i Print version:   |t Programming the Raspberry Pi, getting started with Python, Second edition   |d New York, N.Y. : McGraw Hill,   |c c2016,   |z 9781259587412. 
856 4 0 |u https://accessengineeringlibrary.uam.elogim.com/content/book/9781259587405  |z Texto completo