Cargando…

One simple idea : turn your dreams into a licensing goldmine while letting others do the work /

Provides insight into the process of licensing and introducing products, with step-by-step instructions for inventors who are interested in earning an income from their ideas.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Key, Stephen (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York, N.Y. : McGraw-Hill Education, [2011]
Edición:First edition.
Colección:McGraw-Hill's AccessEngineering.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000nam a2200000 i 4500
001 MGH_AEscn00100195
003 IN-ChSCO
005 20210416124538.0
006 m|||||||||||||||||
007 cr |n||||||||n
008 210416s2011||||nyu|||||o|||||||||||eng||
010 |z  2010047471 
020 |a 9780071756150 (print-ISBN) 
020 |a 0071756159 (print-ISBN) 
020 |a 9780071761284 (e-ISBN) 
020 |a 0071761284 (e-ISBN) 
035 |a (OCoLC)708581394 
040 |a IN-ChSCO  |b eng  |e rda 
041 0 |a eng 
050 4 |a T339 
082 0 4 |a 658.1  |2 23 
100 1 |a Key, Stephen,  |e author. 
245 1 0 |a One simple idea :  |b turn your dreams into a licensing goldmine while letting others do the work /  |c Stephen Key. 
246 3 |a 1 simple idea 
250 |a First edition. 
264 1 |a New York, N.Y. :  |b McGraw-Hill Education,  |c [2011] 
264 4 |c ?2011 
300 |a 1 online resource (xvi, 237 pages) :  |b illustrations. 
336 |a text  |2 rdacontent 
337 |a computer  |2 rdamedia 
338 |a online resource  |2 rdacarrier 
490 1 |a McGraw-Hill's AccessEngineering 
504 |a Includes bibliographical references and index. 
505 0 |a A. Dedication -- B. Preface -- The ferriss effect -- C. Acknowledgments -- D. Introduction -- How one simple idea led to the life of my dreams -- E. About the author -- A. Part one: the power of one simple idea -- 1. How you can create the life of your dreams -- Is it really that simple? -- My introduction to a new way of innovating -- Welcome to the new world of innovation -- 2. The beauty?and opportunity?of open innovation -- The global churn -- First to market wins -- 3. Ceo or cio?which hat fits you best? -- Manufacturing 101 -- Licensing: easy as 1-2-3 -- B. Part two: find your million-dollar idea -- 4. Look for marketable ideas -- A few practical tips -- Study the marketplace -- Discover sleeping dinosaurs -- 5. Get creative! -- Follow your passion -- Browse the mall and magazines -- Make a game of it! -- 6. Not creative? Be a product scout -- Become a licensing expert -- Find your niche -- Identify hot markets -- Focus on ideas you can license -- Get it in writing -- Where to find marketable ideas -- 7. How to pick winners -- The four characteristics of a winning idea -- Find someone who has done it before -- Become an expert in any field in 24 hours or less -- Trust your gut -- C. Part three: prove your idea -- 8. Will it sell? -- Innovate for the market -- Evaluate the marketability of your idea -- 9. Is it doable? -- Is it doable and affordable? -- How to determine manufacturing methods and costs -- Design for production and profit -- 10. To prototype or not to prototype -- Types of prototypes -- Inexpensive ways to prototype -- D. Part four: protect your idea -- 11. The smart way to safeguard your idea -- A primer on patenting -- The power of ppas -- Inventor's logbook: a must-have to prove first to invent -- How to get a patent -- 12. Control every step of the process -- A necessary precaution when sharing your idea -- When to toot or silence your horn -- E. Part five: prepare to pitch your idea -- 13. Create sales tools that sell benefits -- Create a door-opening benefit statement -- Create a deal-generating sell sheet -- 14. Get in the game without quitting your job -- Fit the dream into your life -- Create a professional image -- Outsource without breaking the bank -- F. Part six: submit your idea to potential licensees -- 15. Kick fear to the curb -- Fear of getting ripped off -- Fear of cold-calling -- Fear of fumbling -- Fear of rejection -- Fear of failure -- 16. Find the right doors to knock on -- How to find potential licensees -- Zero in on your best bets -- Find the right people to contact -- 17. The call that gets you in the door -- Why cold-calling is the best way to open doors -- The right way to cold-call -- Slip in through the back door -- G. Part seven: bring your ideas to market -- 18. Cut a great deal -- Leveling the playing field -- Negotiating a win-win licensing agreement -- Put it in writing -- 19. Living the dream -- A marriage made in heaven? -- Keep the ideas?and profits?coming! -- H. Appendix: valuable resources. 
520 3 |a Provides insight into the process of licensing and introducing products, with step-by-step instructions for inventors who are interested in earning an income from their ideas. 
530 |a Also available in print edition. 
533 |a Electronic reproduction.  |b New York, N.Y. :  |c McGraw Hill,   |d 2011.  |n Mode of access: World Wide Web.  |n System requirements: Web browser.  |n Access may be restricted to users at subscribing institutions. 
538 |a Mode of access: Internet via World Wide Web. 
546 |a In English. 
588 |a Description based on cover image and table of contents, viewed on Jul. 16, 2015. 
650 0 |a Inventions  |x Marketing. 
650 0 |a Entrepreneurship. 
650 0 |a Inventions. 
650 0 |a New business enterprises  |x Management. 
655 0 |a Electronic books. 
776 0 |i Print version:   |t One simple idea : turn your dreams into a licensing goldmine while letting others do the work.  |b First edition.  |d New York, N.Y. : McGraw-Hill Education, 2011  |w (OCoLC)659755233 
830 0 |a McGraw-Hill's AccessEngineering. 
856 4 0 |u https://accessengineeringlibrary.uam.elogim.com/content/book/9780071756150  |z Texto completo