Programming Arduino : getting started with sketches /
"Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
New York, N.Y. :
McGraw-Hill Education,
[2012]
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Edición: | First edition. |
Colección: | McGraw-Hill's AccessEngineering.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- A. Dedication
- B. About the Author
- C. Acknowledgments
- D. Introduction
- So, What Is Arduino?
- What Will I Need?
- Using this Book
- Resources
- 1. This Is Arduino
- Microcontrollers
- A Tour of an Arduino Board
- The Origins of Arduino
- The Arduino Family
- Arduino Clones and Variants
- Conclusion
- 2. Getting Started
- Powering Up
- Installing the Software
- Uploading Your First Sketch
- The Arduino Application
- Conclusion
- 3. C Language Basics
- Programming
- What Is a Programming Language?
- Blink?Again!
- Variables
- Experiments in C
- Commands
- The #define Directive
- Conclusion
- 4. Functions
- What Is a Function?
- Parameters
- Global, Local, and Static Variables
- Return Values
- Other Variable Types
- Coding Style
- Conclusion
- 5. Arrays and Strings
- Arrays
- String Arrays
- A Morse Code Translator
- Conclusion
- 6. Input and Output
- Digital Outputs
- Digital Inputs
- Analog Outputs
- Analog Input
- Conclusion
- 7. The Standard Arduino Library
- Random Numbers
- Math Functions
- Bit Manipulation
- Advanced I/O
- Interrupts
- Conclusion
- 8. Data Storage
- Constants
- The PROGMEM Directive
- EEPROM
- Compression
- Conclusion
- 9. LCD Displays
- A USB Message Board
- Using the Display
- Other LCD Library Functions
- Conclusion
- 10. Arduino Ethernet Programming
- Ethernet Shields
- Communicating with Web Servers
- Arduino as a Web Server
- Setting Arduino Pins over the Network
- Conclusion
- 11. C++ and Libraries
- Object Orientation
- Built-in Library Example
- Writing Libraries
- Conclusion.