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Programming the Raspberry Pi : getting started with Python /

Learn how to create innovative programs and fun games on your tiny yet powerful Raspberry Pi.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Monk, Simon (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York, N.Y. : McGraw-Hill Education, [2013]
Edición:First edition.
Colección:McGraw-Hill's AccessEngineering.
Temas:
Acceso en línea:Texto completo

MARC

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020 |a 9780071807838 (print-ISBN) 
020 |a 0071807837 (print-ISBN) 
035 |a (OCoLC)856146253 
040 |a IN-ChSCO  |b eng  |e rda 
041 0 |a eng 
050 4 |a QA76.73.P98 
082 0 4 |a 794.8/1526  |2 23 
100 1 |a Monk, Simon,  |e author. 
245 1 0 |a Programming the Raspberry Pi :  |b getting started with Python /  |c Simon Monk. 
250 |a First edition. 
264 1 |a New York, N.Y. :  |b McGraw-Hill Education,  |c [2013] 
264 4 |c ?2013 
300 |a 1 online resource (xviii, 170 pages) :  |b illustrations. 
336 |a text  |2 rdacontent 
337 |a computer  |2 rdamedia 
338 |a online resource  |2 rdacarrier 
490 1 |a McGraw-Hill's AccessEngineering 
504 |a Includes bibliographical references and index. 
505 0 |a A. About the author -- B. Dedication -- C. Acknowledgments -- D. Introduction -- 1. Introduction -- What is the raspberry pi? -- What can you do with a raspberry pi? -- A tour of the raspberry pi -- Setting up your raspberry pi -- Booting up -- Summary -- 2. Getting started -- Linux -- The desktop -- The internet -- The command line -- Applications -- Internet resources -- Summary -- 3. Python basics -- Idle -- Numbers -- Variables -- For loops -- Simulating dice -- If -- While -- Summary -- 4. Strings, lists, and dictionaries -- String theory -- Lists -- Functions -- Hangman -- Dictionaries -- Tuples -- Exceptions -- Summary of functions -- Summary -- 5. Modules, classes, and methods -- Modules -- Object orientation -- Defining classes -- Inheritance -- Summary -- 6. Files and the internet -- Files -- Pickling -- Internet -- Summary -- 7. Graphical user interfaces -- Tkinter -- Hello world -- Temperature converter -- Other gui widgets -- Dialogs -- Menus -- The canvas -- Summary -- 8. Games programming -- What is pygame? -- Hello pygame -- A raspberry game -- Summary -- 9. Interfacing hardware -- GPIO pin connections -- Direct connection to GPIO pins -- Expansion boards -- Prototyping boards -- Arduino and the pi -- Summary -- 10. Prototyping project (clock) -- What you need -- Hardware assembly -- Software -- Phase two -- Summary -- 11. The raspirobot -- What you need -- Phase 1: a basic rover -- Phase 2: adding a range finder and screen -- Summary -- 12. What next -- Linux resources -- Python resources -- Raspberry pi resources -- Other programming languages -- Applications and projects -- Summary. 
520 |a Learn how to create innovative programs and fun games on your tiny yet powerful Raspberry Pi. 
530 |a Also available in print edition. 
533 |a Electronic reproduction.  |b New York, N.Y. :  |c McGraw Hill,   |d 2013.  |n Mode of access: World Wide Web.  |n System requirements: Web browser.  |n Access may be restricted to users at subscribing institutions. 
538 |a Mode of access: Internet via World Wide Web. 
546 |a In English. 
588 |a Description based on cover image and table of contents, viewed on Mar. 13, 2015. 
650 0 |a Raspberry Pi (Computer)  |x Programming. 
650 0 |a Computer games  |x Programming. 
650 0 |a Python (Computer program language) 
650 0 |a Application software  |x Development. 
655 0 |a Electronic books. 
776 0 |i Print version:   |t Programming the Raspberry Pi : getting started with Python.  |b First edition.  |d New York, N.Y. : McGraw-Hill Education, 2013  |w (OCoLC)806018039 
830 0 |a McGraw-Hill's AccessEngineering. 
856 4 0 |u https://accessengineeringlibrary.uam.elogim.com/content/book/9780071807838  |z Texto completo