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|z 2012043041
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|a 9780071807838 (print-ISBN)
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|a 0071807837 (print-ISBN)
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|a (OCoLC)856146253
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|a IN-ChSCO
|b eng
|e rda
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|a eng
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|a QA76.73.P98
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|a 794.8/1526
|2 23
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|a Monk, Simon,
|e author.
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|a Programming the Raspberry Pi :
|b getting started with Python /
|c Simon Monk.
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250 |
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|a First edition.
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264 |
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|a New York, N.Y. :
|b McGraw-Hill Education,
|c [2013]
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264 |
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|c ?2013
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300 |
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|a 1 online resource (xviii, 170 pages) :
|b illustrations.
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336 |
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|a text
|2 rdacontent
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|a computer
|2 rdamedia
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|a online resource
|2 rdacarrier
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|a McGraw-Hill's AccessEngineering
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|a Includes bibliographical references and index.
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|a A. About the author -- B. Dedication -- C. Acknowledgments -- D. Introduction -- 1. Introduction -- What is the raspberry pi? -- What can you do with a raspberry pi? -- A tour of the raspberry pi -- Setting up your raspberry pi -- Booting up -- Summary -- 2. Getting started -- Linux -- The desktop -- The internet -- The command line -- Applications -- Internet resources -- Summary -- 3. Python basics -- Idle -- Numbers -- Variables -- For loops -- Simulating dice -- If -- While -- Summary -- 4. Strings, lists, and dictionaries -- String theory -- Lists -- Functions -- Hangman -- Dictionaries -- Tuples -- Exceptions -- Summary of functions -- Summary -- 5. Modules, classes, and methods -- Modules -- Object orientation -- Defining classes -- Inheritance -- Summary -- 6. Files and the internet -- Files -- Pickling -- Internet -- Summary -- 7. Graphical user interfaces -- Tkinter -- Hello world -- Temperature converter -- Other gui widgets -- Dialogs -- Menus -- The canvas -- Summary -- 8. Games programming -- What is pygame? -- Hello pygame -- A raspberry game -- Summary -- 9. Interfacing hardware -- GPIO pin connections -- Direct connection to GPIO pins -- Expansion boards -- Prototyping boards -- Arduino and the pi -- Summary -- 10. Prototyping project (clock) -- What you need -- Hardware assembly -- Software -- Phase two -- Summary -- 11. The raspirobot -- What you need -- Phase 1: a basic rover -- Phase 2: adding a range finder and screen -- Summary -- 12. What next -- Linux resources -- Python resources -- Raspberry pi resources -- Other programming languages -- Applications and projects -- Summary.
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520 |
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|a Learn how to create innovative programs and fun games on your tiny yet powerful Raspberry Pi.
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530 |
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|a Also available in print edition.
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533 |
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|a Electronic reproduction.
|b New York, N.Y. :
|c McGraw Hill,
|d 2013.
|n Mode of access: World Wide Web.
|n System requirements: Web browser.
|n Access may be restricted to users at subscribing institutions.
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|a Mode of access: Internet via World Wide Web.
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|a In English.
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|a Description based on cover image and table of contents, viewed on Mar. 13, 2015.
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650 |
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|a Raspberry Pi (Computer)
|x Programming.
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650 |
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|a Computer games
|x Programming.
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650 |
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|a Python (Computer program language)
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650 |
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|a Application software
|x Development.
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655 |
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|a Electronic books.
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776 |
0 |
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|i Print version:
|t Programming the Raspberry Pi : getting started with Python.
|b First edition.
|d New York, N.Y. : McGraw-Hill Education, 2013
|w (OCoLC)806018039
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830 |
|
0 |
|a McGraw-Hill's AccessEngineering.
|
856 |
4 |
0 |
|u https://accessengineeringlibrary.uam.elogim.com/content/book/9780071807838
|z Texto completo
|