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Operations research /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Yadav, S. R. (Autor), Malik, A. K. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New Delhi, India : Oxford University Press, 2014.
Colección:Oxford higher education
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Machine generated contents note: 1. Introduction to Operations Research
  • 1.1. Introduction
  • 1.2. Historical Development
  • 1.3. Definitions
  • 1.4. Models
  • 1.5. Scope and Applications
  • 1.6. Phases
  • 2. Linear Programming Problem I
  • Formulation
  • 2.1. Introduction
  • 2.2. Linear Programming Problem
  • 2.3. Basic Assumptions of Linear Programming Problem
  • 2.4. Formulation of Linear Programming Model
  • 2.5. Limitations of Linear Programming Problem
  • 2.6. Applications of Linear Programming Problem in Business and Industries
  • 3. Linear Programming Problem II
  • Graphical Method
  • 3.1. Introduction
  • 3.2. Some Definitions
  • 3.3. Some Important Theorems
  • 3.4. Graphical Method
  • 3.4.1. Corner Point Method
  • 3.4.2. Iso-profit Method or Isovalue Line Method
  • 3.5. Special Cases in Graphical Method
  • 3.5.1. Alternate Optimal Solution
  • 3.5.2. Mo Feasible Solution
  • 3.5.3. Unbounded Solution Space but Bounded Optimal Solution
  • 3.5.4. Unbounded Solution Space and Unbounded Solution
  • Note continued: 3.6. Limitations of Graphical Method
  • 4. Linear Programming Problem III
  • Simplex Method
  • 4.1. Introduction
  • 4.2. Standard Form of Linear Programming Problem
  • 4.3. Some Important Terminologies
  • 4.4. Some Important Resolutions used in LPP for Simplex Method
  • 4.5. Simplex Method
  • 4.6. Simplex Table
  • 4.7. Criteria of Optimality
  • 4.8.Computational or Iterative Procedure for Solving Linear Programming Problem using Simplex Method
  • 4.9. Special Cases in Simplex Method
  • 4.9.1. Infeasibility
  • 4.9.2. Unboundedness
  • 4.9.3. Degeneracy
  • 4.9.4. Alternate or More Than One Optimal Solution
  • 4.9.5. Cycling
  • 4.10. Artificial Variable Technique for Solving Linear Programming Problems
  • 4.10.1. Big-M Method
  • 4.10.2. Two-phase Method
  • 4.10.3.Comparison between Big-M and Two-phase Methods
  • 4.11. Solving Simultaneous Linear Equations using Simplex Method
  • 4.12. Finding Inverse of Square Matrix using Simplex Method
  • Note continued: 5. Linear Programming Problem IV
  • Revised Simplex Method
  • 5.1. Introduction
  • 5.2. Revised Simplex Method
  • 5.3.Computational Procedure for Solving LPP using Revised Simplex Method
  • 6. Duality in Linear Programming
  • 6.1. Introduction
  • 6.2. Symmetric Form
  • 6.3. Definition of Dual of Linear Programming Problem
  • 6.4. Primal
  • Dual Relationship
  • 6.5. Economic Interpretation of Duality
  • 6.6. Important Theorems
  • 6.7. Dual Simplex Method
  • 6.7.1. Procedure for Solving Linear Programming Problems
  • 7. Post-optimality Analysis or Sensitivity Analysis
  • 7.1. Introduction
  • 7.2. Changes Affecting Feasibility and Optimality
  • 7.3. Graphical Sensitivity Analysis
  • 7.4. Changes in Cost cj in Objective Function
  • 7.5. Changes in bi's availabilities
  • 7.6. Addition of New Variables
  • 7.7. Deletion of Constraints
  • 7.8. Deletion of Variables
  • 7.9. Addition of Constraints
  • 7.10. Change in Column Aj of Coefficient Matrix A
  • 7.11. Parametric Linear Programming
  • Note continued: 7.11.1. Parametric Changes in Cost Vector c
  • 7.11.2. Parametric Changes in Requirement Vector b
  • 7.12. Difference between Sensitivity Analysis and Parametric Linear Programming
  • 8. Transportation Problems
  • 8.1. Introduction
  • 8.2. Formulation of Transportation Problem
  • 8.3. Development of Transportation Algorithm
  • 8.4. Solution of Transportation Problem
  • 8.4.1. North-west Corner Method
  • 8.4.2. Least Cost Entry or Matrix Minima Method
  • 8.4.3. Vogel's Approximation Method
  • 8.5. Test of Optimality
  • 8.5.1. Modified Distribution Method
  • 8.5.2. Stepping Stone Method
  • 8.6. Degeneracy in Transportation Problem
  • 8.7. Unbalanced Transportation Problem
  • 8.8. Transshipment Problem
  • 9. Assignment Problems
  • 9.1. Introduction
  • 9.2. Solving Assignment Problems using Hungarian Method
  • 9.3. Minimal Assignment Problem
  • 9.4. Maximal Assignment Problem
  • 9.5. Unbalanced Assignment Problem
  • 9.6. Assignment Problems under Certain Restrictions
  • Note continued: 9.7. Travelling Salesman Problem
  • 9.8. Difference between Assignment and Transportation Problems
  • 10. Sequencing
  • 10.1. Introduction
  • 10.2. Assumptions, Notations, and Terminologies
  • 10.2.1. Assumptions
  • 10.2.2. Notations
  • 10.2.3. Terminologies
  • 10.3. Johnson's Algorithm for Processing n Jobs through Two Machines
  • 10.4. Johnson's Algorithm for Processing n Jobs through k Machines
  • 10.5. Processing Two Jobs through k Machines
  • 11. Project Scheduling
  • 11.1. Introduction
  • 11.2. Project development
  • 11.2.1. Planning
  • 11.2.2. Scheduling
  • 11.2.3. Controlling
  • 11.3.Network
  • 11.3.1. Notations
  • 11.3.2. Fulkerson's Rule for Numbering Events
  • 11.4. Critical Path Method
  • 11.5. Program Evaluation and Review Technique
  • 11.6. Optimum Scheduling by Critical Path Method
  • 11.7. Time-Cost Optimization Algorithm
  • 12. Dynamic Programming
  • 12.1. Introduction
  • 12.2. Terminology used in Dynamic Programming
  • 12.3. Multi-decision Process
  • Note continued: 12.4. Bellman's Principle of Optimality
  • 12.5. Characteristics of Dynamic Programming Problems
  • 12.6. Dynamic Programming Algorithm
  • 12.7. Deterministic and Probabilistic Dynamic Programming
  • 12.8. Models of Dynamic Programming
  • 12.8.1. Model I
  • Shortest Route Problem
  • 12.8.2. Model III
  • Solving Dynamic Programming using Calculus Method
  • 12.8.3. Model III
  • 12.9. Solving Linear Programming Problems using Dynamic Programming
  • 12.10. Dynamic Programming Problem vs Linear Programming Problem
  • 12.11. Applications of Dynamic Programming
  • 13. Integer Programming
  • 13.1. Introduction
  • 13.2. Mathematical Formulation of Integer Programming Problems
  • 13.3. Types of Integer Programming Problems
  • 13.4. Gomory's Cutting Plane Method for AIPP
  • 13.4.1. Algorithm for Gomory's Cutting Plane Method
  • 13.5. Gomory's Cutting Plane Method for MIPP
  • 13.6. Difference between Gomory's Cutting Plane Method for AIPP and MIPP
  • Note continued: 14.10.4.S-server Case with Finite Accommodation Capacity (M/M/S): (FCFS/N)
  • 14.11. Advantages of Queuing Theory
  • 15. Goal Programming
  • 15.1. Introduction
  • 15.2. Formulation of Goal Programming
  • 15.3. Basic Terminologies
  • 15.4. Single-goal Models
  • 15.5. GP Algorithm or Modified Simplex Method
  • 15.6. Multiple-goal Models
  • 15.6.1. Multiple-goal Models with Equal or No Priorities
  • 15.6.2. Multiple-goal Models with Priorities
  • 15.6.3. Multiple-goal Models with Priorities and Weights
  • 15.7. Graphical Solution of Goal Programming Problems
  • 16. Game Theory
  • 16.1. Introduction
  • 16.2. Characteristics of Games
  • 16.3. Basic Terminology used in Game Theory
  • 16.4. Lower and Upper Value of Game
  • 'Minimax' Principle with Pure Strategies
  • 16.5. Procedure to Determine Saddle Point
  • 16.6. Matrix Reduction by Dominance Principle
  • 16.7. Games without Saddle Point
  • 16.7.1.2 x 2 Game without Saddle Point
  • 16.8.(3 x 3) Games with No Saddle Point
  • Note continued: 16.9. Graphical Method for (2 x n) and (m x 2) Games
  • 16.9.1. Graphical Method for 2 x n Games
  • 16.9.2. Graphical Method for mx2 Games
  • 16.10. Method of Submatrices or Subgames for (2 x n) or (m x 2) Games with No Saddle Point
  • 16.11. Two-person Zero-sum Game with Mixed Strategies or Linear Programmning Method
  • 16.12. Limitations of Game Theory
  • 17. Decision Theory
  • Analysis
  • 17.1. Introduction
  • 17.2. Decision Models
  • 17.2.1. Decision Alternatives
  • 17.2.2. States of Nature or Events
  • 17.2.3. Pay-off
  • 17.3. Decision-making Situations
  • 17.3.1. Decision-making Under Certainty
  • 17.3.2. Decision-making Under Risk
  • 17.3.3. Decision-making Under Uncertainty or Fuzzy Environment
  • 17.3.4. Posterior Probability and Bayesian Analysis
  • 17.3.5. Decision-making Under Conflict
  • Game Theory
  • 18.Networking
  • 18.1. Introduction
  • 18.2. Definitions and Notations used in Networking
  • 18.3. Shortest Route Problem
  • 18.4. Minimum Spanning Tree Problem
  • Note continued: 18.5. Maximum Flow Problems
  • 19. Replacement Models
  • 19.1. Introduction
  • 19.2. Replacement Policy Models
  • 19.3. Replacement Policy When the Value of Money does not Change with Time
  • 19.4. Replacement Policy When the Value of Money Changes with Time
  • 19.5. Procedure to Select the Better Equipment
  • 19.6. Replacement of Equipment that Fails Suddenly
  • 19.7. Group Replacement Theorem
  • 20. Simulation
  • 20.1. Introduction
  • 20.2. Basic Terminologies
  • 20.3. Random Numbers and Pseudo-random Numbers
  • 20.3.1. Mid-square Method or Technique of Generating Pseudo-random Numbers
  • 20.3.2. Limitations of Mid-square Method
  • 20.3.3. Multiplicative Congruential or Power Residual Technique
  • 20.3.4. Mixed Congruential Method
  • 20.4. Monte Carlo Simulation
  • 20.5. Generation of Random Variates
  • 20.5.1. Continuous Random Variable X
  • 20.5.2. Discrete Case
  • 20.6. Applications of Simulation in Queuing Models
  • 20.7. Advantages and Disadvantages of Simulation
  • Note continued: 20.8. Simulation Languages
  • 21. Inventory Models
  • 21.1. Introduction
  • 21.2. Inventory
  • 21.3. Some Basic Terminologies used in Inventory
  • 21.4. Inventory Control
  • 21.5. Inventory Costs
  • 21.6. Inventory Management and its Benefits
  • 21.7. Economic Order Quantity
  • 21.7.1. Deterministic Inventory Models with No Shortages
  • 21.8. Deterministic Inventory Models with Shortages
  • 21.9. EOQ Problem with Price Breaks or Quantity Discount
  • 21.10. Probabilistic Inventory Models
  • 21.10.1. Single Period Problem without Set-up Cost and Uniform Demand
  • 21.10.2. Single Period Problems without Set-up Cost and Instantaneous Demand
  • 21.11. Some Important Inventory Control Techniques
  • 22. Classical Optimization Techniques
  • 22.1. Introduction
  • 22.2. Unconstrained Optimization Problems
  • 22.2.1. Single-variable Unconstrained Optimization Problems
  • 22.2.2. Conditions for Local Maxima or Minima of Single-variable Function
  • Note continued: 22.2.3. Procedure to Find Extreme Points of Functions of Single Variables
  • 22.3. Multivariable Optimization Problems
  • 22.3.1. Working Rule to Find Extreme Points of Functions of Two Variables
  • 22.3.2. Working Rule to Find Extreme Points of Functions of n Variables
  • 22.4. Multivariable Constrained Optimization Problems with Equality Constraints
  • 22.4.1. Direct Substitution Method
  • 22.4.2. Lagrange Multipliers Method
  • 22.5. Multivariable Constrained Optimization Problems with Inequality Constraints
  • 23. Non-linear Programming Problem I
  • Search Techniques
  • 23.1. Introduction
  • 23.2. Unconstrained Non-linear Programming Problem
  • 23.3. Direct Search Methods
  • 23.4. Search Techniques in One Dimension
  • 23.4.1. Fibonacci Method of Search
  • 23.4.2. Golden Section Method
  • 23.4.3. Univariate Method
  • 23.4.4. Pattern Search Methods
  • 23.5. Indirect Search Methods
  • 23.5.1. Steepest Descent or Cauchy's Method
  • Note continued: 23.6. Constrained Non-linear Programming Problems
  • 23.7. Direct Methods
  • 23.7.1.Complex Method
  • 23.7.2. Zoutendijk Method or Method of Feasible Direction
  • 23.8. Indirect Methods
  • 23.8.1. Transform Techniques
  • 23.8.2. Penalty Function Methods
  • 23.9. Rosen's Gradient Projection Method
  • 24. Non-linear Programming II
  • Quadratic and Separable
  • 24.1. Introduction
  • 24.2. Kuhn
  • Tucker Conditions
  • 24.3. Quadratic Programming
  • 24.3.1. Wolfe s Modified Simplex Method
  • 24.3.2. Beak's Method
  • 24.4. Separable Programming.