Using HPC for computational fluid dynamics : a guide to high performance computing for CFD engineers /
Using HPC for Computational Fluid Dynamics: A Guide to High Performance Computing for CFD Engineers offers one of the first self-contained guides on the use of high performance computing for computational work in fluid dynamics. Beginning with an introduction to HPC, including its history and basic...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Amsterdam :
Elsevier/Academic Press,
[2015]
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Front Cover; USING HPC FOR COMPUTATIONAL FLUID DYNAMICS; Copyright; DEDICATION; CONTENTS; PREFACE; Chapter 1
- Introduction to CFD; 1. COLORFUL DYNAMICS OR COMPUTATIONAL FLUID DYNAMICS?; 2. CLEARING MISCONCEPTIONS ABOUT CFD; 3. CFD INSIGHT; 4. METHODS OF DISCRETIZATION; 5. TURBULENCE SHOULD NOT BE TAKEN FOR GRANTED; 6. TECHNOLOGICAL INNOVATIONS; REFERENCES; Chapter 2
- Introduction to High-Performance Computing; 1. A SHORT HISTORY; 2. HIGH-PERFORMANCE COMPUTING; 3. TOP FIVE SUPERCOMPUTERS OF THE WORLD; 4. SOME BASIC BUT IMPORTANT TERMINOLOGY USED IN HPC; REFERENCES.
- Chapter 3
- The Way the HPC Works in CFD1. INTRODUCTION; 2. OLDEST FORM OF PARALLEL COMPUTING; 3. HIGH-PERFORMANCE COMPUTING SOLVER PLATFORM; 4. AMDAHL'S LAW; 5. DATA HANDLING AND STORAGE; 6. TREATMENT OF CFD ALGORITHMS FOR PARALLEL PROCESSING; 7. SOLVING PARTIAL DIFFERENTIAL EQUATIONS; 8. MODERN METHODS OF MESH PARTITIONING; REFERENCES; Chapter 4
- High Reynolds Number Flows; 1. UNIVERSALITY OF TURBULENCE; 2. DIRECT NUMERICAL SIMULATION; 3. LARGE EDDY SIMULATION; 4. DETACHED EDDY SIMULATION; REFERENCES; Chapter 5
- Cluster Classification; 1. CLASSIFICATION OF CLUSTERS.
- 2. SOME USEFUL TERMINOLOGYREFERENCES; Chapter 6
- HPC Benchmarks for CFD; 1. HOW BIG SHOULD THE PROBLEM BE?; 2. MAXIMUM CAPACITY OF THE CRITICAL COMPONENTS OF A CLUSTER; 3. COMMERCIAL SOFTWARE BENCHMARKS; 4. OPENFOAM® BENCHMARKING; 5. CASE STUDIES OF SOME RENOWNED CLUSTERS; 6. CONCLUSION; REFERENCES; Chapter 7
- Networking and Remote Access; 1. TRANSMISSION CONTROL PROTOCOL/INTERNET PROTOCOL; 2. SECURE SHELL; 3. WINSCP; 4. RUNNING ANSYS FLUENT IN AN WINHPC ENVIRONMENT; REFERENCE; Chapter 8
- Graphics Processing Unit Technology; 1. INTRODUCTION TO GRAPHICS PROCESSING UNIT; 2. INSIDE A GPU.
- 3. NVIDIA SERIES4. COMPUTE UNIFIED DEVICE ARCHITECTURE; 5. GPUS IN CFD; 6. COMPUTATIONAL FLOW DYNAMICS CODING ON GPUS; 7. FINAL REMARKS; REFERENCES; INDEX.