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|a EBLCP
|b eng
|c EBLCP
|d JSTOR
|d OCLCF
|d DEGRU
|d QGK
|d OCLCO
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|a 1396870657
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|a 9783839466766
|q (electronic bk.)
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|a 3839466768
|q (electronic bk.)
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|a 10.1515/9783839466766
|2 doi
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|a AU@
|b 000074893747
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|a (OCoLC)1382695156
|z (OCoLC)1396870657
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|a 22573/cats4262514
|b JSTOR
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|a QA76.9.H85
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|a SOC052000
|2 bisacsh
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|a 006.8
|2 23/eng/20230630
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|a UAMI
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|a Akbal, Zeynep.
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|a Lived-Body Experiences in Virtual Reality
|h [electronic resource] :
|b A Phenomenology of the Virtual Body.
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|a Bielefeld :
|b transcript,
|c 2023.
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|a 1 online resource (213 p.).
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|a text
|b txt
|2 rdacontent
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|a computer
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|2 rdamedia
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|a online resource
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|a Digitale Gesellschaft
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|a Description based upon print version of record.
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|a Cover -- Contents -- Abbreviations -- Ethical Consideration -- Abstract -- Introduction -- Aims -- Main Research Questions -- Organization and Literature -- Chapter 1. "Ambiguity in Lived Body Experiences" -- 1.1 Technical details and Setup -- 1.2 Interviews -- Pre-Intervention Interviews -- 1.2.4 Post-VR Intervention Interviews -- 1.3 Conclusions to draw from the Intervention -- 1.4 Cognitive science and cognitive technology -- 1.5 Phenomenological distinction of Body Awareness: KörperandLeib -- 1.6 Own-body-perception and Out-of-body experience (OBE)
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|a Henrik Ehrsson's Out-of-Body Experience (OBE) -- OBE in phenomenology: A recreation of OBE -- 1.7 Importance of Active Movement in Perception -- 1.8 Subject-Object Relations in VR -- 1.8.1 Phenomenology's Neglect of Objects as Embodied Instruments -- 1.9 Self-Narration and Action in VR -- 1.10 Responsible Subject in VR -- 1.11 Lack of Flesh in Virtual Body and Coexistence in Both Realms -- 1.12 Subjective Vision and Productivity of the Observer -- 1.13 VR as a Lacanian Mirror -- Chapter 2. The Machine To Be Another (MTBA) -- 2.1 "Ich bin du, du bist ich": A Workshop Series With MTBA
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|a 2.2 Technical Details and Setup (2015's Body Swap) -- 2.3 Conclusions from MTBA and Further Insights -- 2.4 Empirical Methods for Measuring Presence in VR -- 2.5 Body Swap and Body Ownership in VR -- 2.5.1 The First Body-Swap Attempts -- 2.5.2 Technical Details of 2000's Body Swap -- 2.6 Spinoza and Bodies in Motion -- 2.7 Gender Swap in VR -- 2.8 On the dangers of empathy -- 2.8.1 Mirror Neurons and Subjectivity -- 2.9 Virtual and Cognitive Architecture of the Body -- 2.9.1 Multi-sensory Integration in Media Technology -- 2.9.2 Nonconscious Cognition and Boundaries of Skin
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|a 2.9.3 Role of Proprioception -- 2.9.4 Interoception, Introspection and Haptic Sensation -- 2.9.5 Role of Interoception and Introspection in Affect -- 2.9.6 Degrees of Immersion and Immanent Vital Move -- Chapter 3. Exhibition Project: "sit behind my eyes" -- 3.1 Unheimlicher Körper -- 3.2 Materiality of flesh-body and Euclidean spaces -- 3.3 Abjection and Autoaffection -- 3.4 Body Image and Body Schema -- 3.5 The phenomenon of phantom limb -- 3.6 Phenomenological Approach to Phantom Limb Phenomenon -- 3.6.1 Anosognosia -- 3.6.2 Organic repression
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|a 3.6.3 Onticity or Intention Toward: Biology of Instinct -- 3.6.4 Sensory Substitution -- 3.6.5 Why phantom limb phenomenon is relevant to VR investigation? -- 3.7 Biotechnology and Disability -- Conclusion -- Bibliography -- Online Media -- Interviews -- Conferences (Unpublished)
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|a What is it like to perceive a virtual object through the sensed presence of a virtual body? How do subject-object relations occur and can be actualized in virtual environments? Zeynep Akbal explores the impact of virtual reality (VR) technology on the subjective experience of the body and situates the results in context with existing theories in media sciences and the phenomenology of bodily perception. This study presents VR technology as a tool that can be used to more closely examine and study the fundamental intersections of the humanities and the natural sciences that explore the nature of perception.
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|a Includes bibliographical references.
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590 |
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|a JSTOR
|b Books at JSTOR All Purchased
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590 |
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|a JSTOR
|b Books at JSTOR Demand Driven Acquisitions (DDA)
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650 |
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|a Human-computer interaction.
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650 |
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|a Virtual reality.
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650 |
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|a Réalité virtuelle.
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650 |
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|a virtual reality.
|2 aat
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650 |
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|a SOCIAL SCIENCE / Media Studies.
|2 bisacsh
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650 |
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|a Human-computer interaction
|2 fast
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650 |
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|a Virtual reality
|2 fast
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653 |
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|a Aesthetics.
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653 |
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|a Cognition.
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653 |
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|a Digital Media.
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653 |
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|a Digitalization.
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653 |
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|a Media Aesthetics.
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653 |
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|a Media Philosophy.
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653 |
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|a Media Studies.
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653 |
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|a Neuro-Phenomenology.
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653 |
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|a Philosophy of Technology.
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653 |
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|a Post-Phenomenology.
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653 |
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|a Virtual Reality.
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776 |
0 |
8 |
|i Print version:
|a Akbal, Zeynep
|t Lived-Body Experiences in Virtual Reality
|d Bielefeld : transcript,c2023
|z 9783837666762
|
830 |
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0 |
|a Digitale Gesellschaft.
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856 |
4 |
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|u https://jstor.uam.elogim.com/stable/10.2307/jj.4303797
|z Texto completo
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938 |
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|a De Gruyter
|b DEGR
|n 9783839466766
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938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL7260946
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994 |
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|a 92
|b IZTAP
|