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Lived-Body Experiences in Virtual Reality A Phenomenology of the Virtual Body.

What is it like to perceive a virtual object through the sensed presence of a virtual body? How do subject-object relations occur and can be actualized in virtual environments? Zeynep Akbal explores the impact of virtual reality (VR) technology on the subjective experience of the body and situates t...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Akbal, Zeynep
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bielefeld : transcript, 2023.
Colección:Digitale Gesellschaft.
Temas:
Acceso en línea:Texto completo

MARC

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049 |a UAMI 
100 1 |a Akbal, Zeynep. 
245 1 0 |a Lived-Body Experiences in Virtual Reality  |h [electronic resource] :  |b A Phenomenology of the Virtual Body. 
260 |a Bielefeld :  |b transcript,  |c 2023. 
300 |a 1 online resource (213 p.). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Digitale Gesellschaft 
500 |a Description based upon print version of record. 
505 0 |a Cover -- Contents -- Abbreviations -- Ethical Consideration -- Abstract -- Introduction -- Aims -- Main Research Questions -- Organization and Literature -- Chapter 1. "Ambiguity in Lived Body Experiences" -- 1.1 Technical details and Setup -- 1.2 Interviews -- Pre-Intervention Interviews -- 1.2.4 Post-VR Intervention Interviews -- 1.3 Conclusions to draw from the Intervention -- 1.4 Cognitive science and cognitive technology -- 1.5 Phenomenological distinction of Body Awareness: KörperandLeib -- 1.6 Own-body-perception and Out-of-body experience (OBE) 
505 8 |a Henrik Ehrsson's Out-of-Body Experience (OBE) -- OBE in phenomenology: A recreation of OBE -- 1.7 Importance of Active Movement in Perception -- 1.8 Subject-Object Relations in VR -- 1.8.1 Phenomenology's Neglect of Objects as Embodied Instruments -- 1.9 Self-Narration and Action in VR -- 1.10 Responsible Subject in VR -- 1.11 Lack of Flesh in Virtual Body and Coexistence in Both Realms -- 1.12 Subjective Vision and Productivity of the Observer -- 1.13 VR as a Lacanian Mirror -- Chapter 2. The Machine To Be Another (MTBA) -- 2.1 "Ich bin du, du bist ich": A Workshop Series With MTBA 
505 8 |a 2.2 Technical Details and Setup (2015's Body Swap) -- 2.3 Conclusions from MTBA and Further Insights -- 2.4 Empirical Methods for Measuring Presence in VR -- 2.5 Body Swap and Body Ownership in VR -- 2.5.1 The First Body-Swap Attempts -- 2.5.2 Technical Details of 2000's Body Swap -- 2.6 Spinoza and Bodies in Motion -- 2.7 Gender Swap in VR -- 2.8 On the dangers of empathy -- 2.8.1 Mirror Neurons and Subjectivity -- 2.9 Virtual and Cognitive Architecture of the Body -- 2.9.1 Multi-sensory Integration in Media Technology -- 2.9.2 Nonconscious Cognition and Boundaries of Skin 
505 8 |a 2.9.3 Role of Proprioception -- 2.9.4 Interoception, Introspection and Haptic Sensation -- 2.9.5 Role of Interoception and Introspection in Affect -- 2.9.6 Degrees of Immersion and Immanent Vital Move -- Chapter 3. Exhibition Project: "sit behind my eyes" -- 3.1 Unheimlicher Körper -- 3.2 Materiality of flesh-body and Euclidean spaces -- 3.3 Abjection and Autoaffection -- 3.4 Body Image and Body Schema -- 3.5 The phenomenon of phantom limb -- 3.6 Phenomenological Approach to Phantom Limb Phenomenon -- 3.6.1 Anosognosia -- 3.6.2 Organic repression 
505 8 |a 3.6.3 Onticity or Intention Toward: Biology of Instinct -- 3.6.4 Sensory Substitution -- 3.6.5 Why phantom limb phenomenon is relevant to VR investigation? -- 3.7 Biotechnology and Disability -- Conclusion -- Bibliography -- Online Media -- Interviews -- Conferences (Unpublished) 
520 |a What is it like to perceive a virtual object through the sensed presence of a virtual body? How do subject-object relations occur and can be actualized in virtual environments? Zeynep Akbal explores the impact of virtual reality (VR) technology on the subjective experience of the body and situates the results in context with existing theories in media sciences and the phenomenology of bodily perception. This study presents VR technology as a tool that can be used to more closely examine and study the fundamental intersections of the humanities and the natural sciences that explore the nature of perception. 
504 |a Includes bibliographical references. 
590 |a JSTOR  |b Books at JSTOR All Purchased 
590 |a JSTOR  |b Books at JSTOR Demand Driven Acquisitions (DDA) 
650 0 |a Human-computer interaction. 
650 0 |a Virtual reality. 
650 6 |a Réalité virtuelle. 
650 7 |a virtual reality.  |2 aat 
650 7 |a SOCIAL SCIENCE / Media Studies.  |2 bisacsh 
650 7 |a Human-computer interaction  |2 fast 
650 7 |a Virtual reality  |2 fast 
653 |a Aesthetics. 
653 |a Cognition. 
653 |a Digital Media. 
653 |a Digitalization. 
653 |a Media Aesthetics. 
653 |a Media Philosophy. 
653 |a Media Studies. 
653 |a Neuro-Phenomenology. 
653 |a Philosophy of Technology. 
653 |a Post-Phenomenology. 
653 |a Virtual Reality. 
776 0 8 |i Print version:  |a Akbal, Zeynep  |t Lived-Body Experiences in Virtual Reality  |d Bielefeld : transcript,c2023  |z 9783837666762 
830 0 |a Digitale Gesellschaft. 
856 4 0 |u https://jstor.uam.elogim.com/stable/10.2307/jj.4303797  |z Texto completo 
938 |a De Gruyter  |b DEGR  |n 9783839466766 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL7260946 
994 |a 92  |b IZTAP