Nostalgia and videogame music : a primer of case studies, theories, and analyses for the player-academic /
This collection of essays addresses the fascinating intersection between nostalgia and videogame music. From Nintendo to PlayStation, Zelda to Bioshock, and cult to classic games - this anthology takes readers on a musical journey into personal, historical and virtual pasts. 15 b/w illus.
Clasificación: | Libro Electrónico |
---|---|
Otros Autores: | , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Bristol, UK ; Chicago :
Intellect,
2022.
|
Colección: | Studies in game sound and music.
|
Temas: | |
Acceso en línea: | Texto completo |
Sumario: | This collection of essays addresses the fascinating intersection between nostalgia and videogame music. From Nintendo to PlayStation, Zelda to Bioshock, and cult to classic games - this anthology takes readers on a musical journey into personal, historical and virtual pasts. 15 b/w illus. This book, the first multi-disciplinary study of nostalgia and videogame music, allows readers to understand the relationships and memories they often form around games, and music is central to this process. The quest into the past begins with this book, a map that leads to the intersection between nostalgia and videogame music.0Informed by research on musicology and memory as well as practices of gaming culture the edited volume discusses different forms of nostalgia, how video games display their relation to those and in what ways theoretically self-conscious positions can be found in games. The perspectives of the new discipline ludmusicology provide the broader framework for this project. 0This significant new book focuses on an important topic that has not been sufficiently addressed in the field and is clear in its contribution to ludomusicology.0An important scholarly addition to the field of ludomusicology, with potential appeal to undergraduate and graduate scholars in many related fields due to its inherent interdisciplinarity, including musicology more broadly, game studies and games design, film studies, as well as cultural and media studies. It could also appeal to practitioners, particularly those nostalgic and self-reflexive artists who already engage in nostalgic practice (chiptune musicians, for instance). Also to those researching and studying in the fields of memory studies and cultural studies.0Readership will include researchers, educators, practitioners, undergraduate and graduate students, fans and game players. |
---|---|
Descripción Física: | 1 online resource (viii, 261 pages) : illustrations |
Bibliografía: | Includes bibliographical references and index. |
ISBN: | 9781789385533 1789385539 9781789385526 1789385520 |