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JSTOR_on1315578022 |
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OCoLC |
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20231005004200.0 |
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m o d |
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cr cnu---unuuu |
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220307s2022 mnua ob 001 0 eng |
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|a 2021062872
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040 |
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|a DLC
|b eng
|e rda
|c DLC
|d YDX
|d N$T
|d JSTOR
|d OCLCF
|d UIU
|d OCLCQ
|d OCLCA
|d OCL
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020 |
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|a 9781452964614
|q (ebook)
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|a 1452964610
|q (ebook)
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|a 9781452964607
|q (ebook)
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|a 1452964602
|q (ebook)
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|z 9781517910181
|q (hardcover)
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020 |
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|z 9781517910198
|q (paperback)
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1 |
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|a AU@
|b 000071577549
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|a (OCoLC)1315578022
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|a 22573/ctv2h6mk70
|b JSTOR
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|a pcc
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0 |
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|a GV1469.34.P79
|b T95 2022
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|a GAM
|x 013000
|2 bisacsh
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|a SOC
|x 052000
|2 bisacsh
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|a NAT
|x 024000
|2 bisacsh
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0 |
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|a 794.8/3
|2 23/eng/20220427
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|a UAMI
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100 |
1 |
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|a Tyler, Tom,
|d 1968-
|e author.
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245 |
1 |
0 |
|a Game :
|b animals, videogames, and humanity /
|c Tom Tyler.
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264 |
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1 |
|a Minneapolis :
|b University of Minnesota Press,
|c [2022]
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300 |
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|a 1 online resource (xii, 235 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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504 |
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|a Includes bibliographical references and index.
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520 |
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|a "Video games conjure new worlds for those who play them, human or otherwise: they have been played by cats, pigs and penguins, and they let gamers experience life from the perspective of pets, predators, and prey. Tom Tyler's eclectic collection of essays considers a host of animals who challenge players to think anew about winning and losing, difficulty settings, accessibility, virtuality, vitality and vulnerability, and much more"--
|c Provided by publisher.
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588 |
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|a Description based on online resource; title from digital title page (viewed on June 02, 2022).
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590 |
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|a JSTOR
|b Books at JSTOR Demand Driven Acquisitions (DDA)
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590 |
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|a JSTOR
|b Books at JSTOR All Purchased
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650 |
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0 |
|a Video games
|x Psychological aspects.
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650 |
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0 |
|a Animals in video games.
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650 |
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0 |
|a Video games
|x Design.
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650 |
|
0 |
|a Human-animal relationships.
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650 |
|
7 |
|a GAMES / Video & Electronic
|2 bisacsh
|
650 |
|
7 |
|a Animals in video games
|2 fast
|0 (OCoLC)fst02059839
|
650 |
|
7 |
|a Human-animal relationships.
|2 fast
|0 (OCoLC)fst00963482
|
650 |
|
7 |
|a Video games
|x Design.
|2 fast
|0 (OCoLC)fst01166425
|
650 |
|
7 |
|a Video games
|x Psychological aspects.
|2 fast
|0 (OCoLC)fst01166438
|
776 |
0 |
8 |
|i Print version:
|a Tyler, Tom, 1968-
|t Game.
|d Minneapolis : University of Minnesota Press, 2022
|z 9781517910181
|w (DLC) 2021062871
|w (OCoLC)1285872329
|
856 |
4 |
0 |
|u https://jstor.uam.elogim.com/stable/10.5749/j.ctv2h6vkgr
|z Texto completo
|
938 |
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|a EBSCOhost
|b EBSC
|n 3267243
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994 |
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|a 92
|b IZTAP
|