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Game : animals, videogames, and humanity /

"Video games conjure new worlds for those who play them, human or otherwise: they have been played by cats, pigs and penguins, and they let gamers experience life from the perspective of pets, predators, and prey. Tom Tyler's eclectic collection of essays considers a host of animals who ch...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Tyler, Tom, 1968- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Minneapolis : University of Minnesota Press, [2022]
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Tyler, Tom,  |d 1968-  |e author. 
245 1 0 |a Game :  |b animals, videogames, and humanity /  |c Tom Tyler. 
264 1 |a Minneapolis :  |b University of Minnesota Press,  |c [2022] 
300 |a 1 online resource (xii, 235 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
520 |a "Video games conjure new worlds for those who play them, human or otherwise: they have been played by cats, pigs and penguins, and they let gamers experience life from the perspective of pets, predators, and prey. Tom Tyler's eclectic collection of essays considers a host of animals who challenge players to think anew about winning and losing, difficulty settings, accessibility, virtuality, vitality and vulnerability, and much more"--  |c Provided by publisher. 
588 |a Description based on online resource; title from digital title page (viewed on June 02, 2022). 
590 |a JSTOR  |b Books at JSTOR Demand Driven Acquisitions (DDA) 
590 |a JSTOR  |b Books at JSTOR All Purchased 
650 0 |a Video games  |x Psychological aspects. 
650 0 |a Animals in video games. 
650 0 |a Video games  |x Design. 
650 0 |a Human-animal relationships. 
650 7 |a GAMES / Video & Electronic  |2 bisacsh 
650 7 |a Animals in video games  |2 fast  |0 (OCoLC)fst02059839 
650 7 |a Human-animal relationships.  |2 fast  |0 (OCoLC)fst00963482 
650 7 |a Video games  |x Design.  |2 fast  |0 (OCoLC)fst01166425 
650 7 |a Video games  |x Psychological aspects.  |2 fast  |0 (OCoLC)fst01166438 
776 0 8 |i Print version:  |a Tyler, Tom, 1968-  |t Game.  |d Minneapolis : University of Minnesota Press, 2022  |z 9781517910181  |w (DLC) 2021062871  |w (OCoLC)1285872329 
856 4 0 |u https://jstor.uam.elogim.com/stable/10.5749/j.ctv2h6vkgr  |z Texto completo 
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